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  1. Posts
    243

    [RELEASED] Etherea1 - Full Planets for Unity3D

    I am glad to announce that Etherea1 was accepted and is already available through the Unity Asset Store right now!



    Features:

    - Fully spherical, huge, visitable planets
    - Can handle dozens of planets simultaneously in the same scene
    - Very low disk space needed to store a full planet
    - Realtime procedural generation of the huge spherical terrain
    - Planet atmospheres with automatic day and night horizons
    - Vastly configurable through many parameters
    - Works under Windows, WebPlayer and Macintosh*
    - Code paths for Unity Pro and Unity Indie** (through pre-compiler switch)
    - Full C# and CG shaders source-code included

    * For some time now, Macintosh is also fully supported, exactly like Windows
    ** Unity Pro version has much better terrain overall quality, although you receive both versions in one buy

    Some features are still being implemented, but buyers will get access to an online repository where they can get all future updates for free.

    Demo: http://www.etereo.com.br/WebPlayer (~1.5mb)

    Asset Store link: http://u3d.as/content/vander-imerso-...hereal-planets


    Best regards,

    imerso
    Last edited by imerso; 08-26-2012 at 06:07 AM.


  2. Posts
    2,225
    *Macintosh is currently supported by Indie code path, but will be revisited and run as fully Pro.
    So what is actually not supported on the Mac?

    Do your planets have gravity? Collision? Can we plop down a "3rd person controller" prefab, and walk around on the plant with the correct orientation?


  3. Posts
    243
    Quote Originally Posted by Jaimi View Post
    So what is actually not supported on the Mac?
    *** EDIT: this is OLD POST, and these limitations do not exist anymore. Macintosh works identical to Windows for some time now.

    At this moment Mac version has basic lighting support (no normalmaps yet) and the heightmaps are a bit lower-res than the full Pro version. Also there is only one layer of fractal generation, not many as in the full Pro.

    This is good to mention that Mac will get the full Pro version soon, and even the Indie version will be revamped soon.

    Quote Originally Posted by Jaimi View Post
    Do your planets have gravity? Collision? Can we plop down a "3rd person controller" prefab, and walk around on the plant with the correct orientation?
    Yes, they have spherical gravity and Physx support. Yes, you can put models walking over the terrain if you wish. I did not have the time yet to make a sample showing characters walking there, or buildings placed at ground, though that is perfectly possible.

    Things may sometimes get tricky for such a high scale because we are pushing hardware and Unity, but the tech can be definitely useful for a lot of original ideas right now.
    Last edited by imerso; 05-14-2013 at 07:01 AM.


  4. Posts
    243
    NOTE: this is currently for Windows only. A fix to run under Macs will come soon.

    I never posted a WebPlayer before, but here is one:

    http://www.etereo.com.br/WebPlayer (~8mb)

    So, now you can check how it looks like if you are considering supporting this extension which is still in its infance.

    Thanks,

    imerso
    Last edited by imerso; 04-08-2012 at 05:05 AM.


  5. Location
    Netherlands
    Posts
    27
    Thats cool, tried the demo and its pretty massive.

    But will it also be possible that if you enter a planets atmosphere, that you will have a blue or other color sky?

    If so, i'll probably buy.


    Anyway great job looks great so far!


  6. Location
    Spain
    Posts
    837
    Very interesting.
    Can be modified the size of planets?


  7. Posts
    243
    Quote Originally Posted by darryldonohoe View Post
    Thats cool, tried the demo and its pretty massive.

    But will it also be possible that if you enter a planets atmosphere, that you will have a blue or other color sky?

    If so, i'll probably buy.


    Anyway great job looks great so far!

    Definitely yes, almost everything is exposed in the Inspector: color, radius, power, transparency, etc. You change almost everything, not only related to the atmospheres, but also terrain heights, frequencies, water, textures, etc.

    Quote Originally Posted by angel_m View Post
    Very interesting.
    Can be modified the size of planets?
    Definitely yes, almost everything is exposed in the Inspector as a parameter.


  8. Posts
    105
    Wow spectacular work on this, It looks really amazing however I find the webplayer a bit difficult to control but amazing nevertheless!


  9. Posts
    2
    Hi imerso,

    I got a look this weekend on the current state.
    Thanks for the acces to the online repo.
    The project is simply great! Cant wait to integrate it to my existing universe projects.
    I never regreted to have supported you from the beginning!

    Cheers
    Hanns


  10. Location
    Netherlands
    Posts
    27
    Okey i wanted to wait a little bit longer, but i bought it.

    Will test it as soon as i can download it.


    EDIT

    Okey i tried it, but i am having a small problem, it seems that it doesnt produce any height.
    I looked in the Manual and tried Height scale but it didn't worked. This also happens in the sample scene that came with it.

    How can i fix this?


    Name:  screenshot.jpg
Views: 12693
Size:  1.13 MB
    Last edited by darryldonohoe; 04-11-2012 at 01:34 PM.


  11. Location
    Netherlands
    Posts
    27
    EDIT never mind, its working
    Last edited by darryldonohoe; 04-15-2012 at 03:38 AM.


  12. Posts
    243
    There is a new update in the online repository, and now normal lighting under Indie.

    I sent v1.1 to the Asset Store for the people who bought from there. Dont know how many days it'll be live, though. From the repository you get it immediately, so please contact me if you bought from the Asset Store, to get online repository access.

    Thanks,

    imerso


  13. Posts
    85
    I can't get down to the planet!

    When it get's to full size my speed slows to 20 and it just sits there


  14. Location
    Gothenburg, Sweden
    Posts
    1,726
    Same problem here, the closer i get tho the planets, the lower my speed becomes.
    Also the controls are a bit hard.
    But very impressive!
    Current game: Age of Settlement


  15. Posts
    12
    Hello Imerso, been using this from the asset store, the visuals are lovely as well as the optimisation.

    One query though, I have not been able to get collision working with the planet mesh, even in your example scene.

    Is there a specific layer that collisions need to be tested on or am I missing something the manual did not seem to indicate anything of the sort.

    Thanks anyway, great work!

    Mark


  16. Posts
    243
    Quote Originally Posted by Mark104 View Post
    Hello Imerso, been using this from the asset store, the visuals are lovely as well as the optimisation.

    One query though, I have not been able to get collision working with the planet mesh, even in your example scene.

    Is there a specific layer that collisions need to be tested on or am I missing something the manual did not seem to indicate anything of the sort.

    Thanks anyway, great work!

    Mark
    Hello Mark,

    The AssetStore version is outdated. I have sent you a PM -- please read that and contact me at imerso (at) imersiva.com.

    Thank you for supporting the Etherea1 extension!

    Best regards,

    imerso
    Etherea1 Planetary Engine: http://www.etereo.com.br


  17. Location
    NYC
    Posts
    306
    Hello,
    I went to check out the webplayer but it's not up. When will it be up? Also, any idea of when Mac will work (a week? a month? etc.)

    Thanks!

    -Carmine


  18. Posts
    85
    stuck project? still can't land on the planets in the demo
    Last edited by online|offworld; 05-21-2012 at 10:09 PM.


  19. Location
    Norway
    Posts
    364
    Cant get close to planet so impossible to test. That's a shame


  20. Location
    NYC
    Posts
    306
    Hello,
    Any update on Mac version?

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