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BBEdit 9 is out and it's autocomplete is *very nice*. I haven't figured out how easy it would be to customize it for Unity though (and it autocompletes JavaScript's language components, but not DOM stuff -- I hope this is a content issue which can be easily addressed, because remembering when Unity will camelCase and when it won't (rigidbody vs. rigidBody...) drives me nuts.
Can you teach me about how to set BBEditor for autocomplete Unity JS ?
May be a little tutorial for nub?![]()
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This was an interest of mine, and tonight I found this post.
http://groups.google.com/group/bbedi...f9bab4a523d9c5
I am considering the upgrade to BBEdit 9. If anyone tests this before I do, let me know how it works for you.
How can I install this .plist? I put it in the Language Modules folder in the BBEdit root, but have no Unity Script language. What I miss?
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Oops. I just need to restart. All fine. I'll looking deeply...
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Hmm. No autocompletion yet... I dont know why.
Show text completions is set to After a delay n typing.
Good bug is a fixed bug!
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how good is the auto-complete?
I've heard that BBEdit's auto-complete is atrocious. Those comments almost scared me over to TextMate.
PodPerson's comments above however are encouraging.
Hmmm.... open the plist and look for this line:Originally Posted by Neodrop
Hmm. No autocompletion yet... I dont know why.
Show text completions is set to After a delay n typing.
<key>BBLMSupportsTextCompletion</key>
<true/>
If it is not there, slip it in near the top after this
<key>BBLMScansFunctions</key>
<true/>
If it is there, I suspect that your autocomplete is set up in a weird way. Someone else with BBEdit 9 will have to respond to verify.
Code:
<plist version="1.0"> <dict> <key>Copyright</key> <string>Copyright © 2008, PONG.LI/R, All Rights Reserved.</string> <key>Author</key> <string>RISCHKONG</string> <key>Version</key> <string>0.3</string> <key>BBEditDocumentType</key> <string>CodelessLanguageModule</string> <key>BBLMColorsSyntax</key> <true/> <key>BBLMIsCaseSensitive</key> <false/> <key>BBLMLanguageCode</key> <string>UJs</string> <key>BBLMLanguageDisplayName</key> <string>Unity3D 2.1</string> <key>BBLMScansFunctions</key> <true/> <key>BBLMSupportsTextCompletion</key> <true/> <key>BBLMPredefinedNameList</key> <array>
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Something works, something is not present. This is strange. Hmm.
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Well... just keep digging, and let us know what you find. Until I hear a full report I am not paying to upgrade BBEdit. I can live without auto-completion if it isn't perfected.
May be I'll live too and wait for windows version of Unity.
I like MacOS X, but for expansive 3D programming work this OS is not so good. And all shader redactors from ATI and NVidia works only with Windows.
Heh.
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Ha ha ha.Originally Posted by Neodrop
May be I'll live too and wait for windows version of Unity.
I like MacOS X, but for expansive 3D programming work this OS is not so good. And all shader redactors from ATI and NVidia works only with Windows.
Heh.
You need to get into the 'nix, man. OS X is just aqua colored candy for 'nix. Get your hands dirty and learn how to use the tool.
If you feel like this, you should get TextMate and customize the tool for yourself. I hear its autocompletion is much snappier so the trick would be to teach it how to recognize the Unity JS/C#.
I've been revisiting the command line on OS X recently... and there is no way in hell I'll ever go over to windows now. Its been ten years since I touched this kind of stuff (I used to dig Z-shell), but its a welcome blast from the past.
Where did you read about autocompletion in TextMate? I still haven't found anything on the subject other than "its coming soon".Originally Posted by aaronparr
... get TextMate and customize the tool for yourself. I hear its autocompletion is much snappier ...
Emil "AngryAnt" Johansen
Unity Technologies Copenhagen
AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant
Coding bare-footed grants you extra CPU cycles!
Much to our regret, all manufacturers of computer iron first of all focus the novelties on Windows. Other OS strongly lag behind.
I dont wanna wait for new drivers. I want use my stuff rght now.
And one more : for me, russian guy, MacOS X or other Unix builds is not so friendly like Bill Gates monster.
Good bug is a fixed bug!
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My work is focused on Windows world and it is normal that it is convenient to me to work in Windows.
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Download the demo and play with it. Its a tab autocompletion scheme based upon what language you are using.Originally Posted by AngryAnt
Where did you read about autocompletion in TextMate? I still haven't found anything on the subject other than "its coming soon".Originally Posted by aaronparr
... get TextMate and customize the tool for yourself. I hear its autocompletion is much snappier ...
To clarify, I meant what I said with a sense of humor. Humor doesn't always translate cross culturally - and certainly not in text. So in all seriousness: no hard feelings or judgement of any kind were meant.Originally Posted by Neodrop
Much to our regret, all manufacturers of computer iron first of all focus the novelties on Windows. Other OS strongly lag behind.
I dont wanna wait for new drivers. I want use my stuff rght now.
And one more : for me, russian guy, MacOS X or other Unix builds is not so friendly like Bill Gates monster.
I know what humor is ;0)
But not always notice where humor is in the English text.
;0)
Good bug is a fixed bug!
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Hi all,Originally Posted by aaronparr
Well... just keep digging, and let us know what you find. Until I hear a full report I am not paying to upgrade BBEdit. I can live without auto-completion if it isn't perfected.
so this little bbedit codeLanguagemodule your talking abouthttp://pong.li/dev/unity3d/, we've done is really basic (all classes etc. are inside), the autocomplete runs normally fine.
but if you got troubles, find missing function etc. write. currently we are fixing up this inside a real c Plugin for bbedit. but i think this will take some time.
we would prefer to develop inside xcode or eclipse in combo with unity3d libs, maybe some one know how to figure out this?
cheers,
R