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  1. Location
    UK, England
    Posts
    69

    Rogue of the Sea - Recruitment - Accepting All

    Logo created by Jeff Z

    Overview:

    In the world of unity, originality is the thing of the past, why? Well, take a walk though the endless threads and take a gander of all of the developments, what do you see? You see the same thread Genre appearing all of the place, people are losing there imagination, copying other peoples ideas, remaking all ready made games and so on.

    So what is it that we have? Well where going to be different and unique and make a Ship V Ship battle game, which has never been done before on unity, well as far as I know.

    Now whats so special about our game, well it's not going to be another boring RPG that's for sure. But how can we make a change, how will we be different. Well for starters we need a good and willing team, we will finish the game and then what.

    Do what every other game development does? Say our byes and part? Well think again, when it is finished, we will aim to create a multiplayer version of it and no its not going to be a full blown version, but a simple PVP, we will aim to add packs, such as more ships, weapons, upgrades, enemies, counties and many upon many versions of the game.

    But that is long off, first aim for completion then for perfection. So now since this is a "Original" idea, we would like to reach out to all users in the unity community, to not join a different game Development which is a dime a dozen, by all means do if you like them but step back and think, what is it that you want to join a game that will be really good, because most rpgs do come out really good, but do you want to join another RPG, or do you want to join a totally different game development.

    Now just to say (if I am not being big headed), that I think this development has got potential and is good fun. but on a side note we are open to other teams, those who outscore. We are happy to join forces with them, so long as we are two different teams, so that JoystickKing gets know and gets credit.

    Game Overview:

    The game will take place out in the ocean there will be 6 islands that you will be able to access, the main one which will be featured in the alpah and beta will be called pirate island, when you are on land you will be balr to walk around go into shops and recruit crew members for your ship, who will be found in the tarvern.

    The main feature to the game will be out on sea. where you will be in full 3d gameplay, you can sail to and from islands doing missons or quests to earn money and so on. You will be able to engage other pirates (NCPS) and you will be able to hook them and order your crew to bored. Fire cannons at each other. the lot. that will be the main feature to the game.

    The genre is a simulation RPG. It's not an MMO, maybe in future but not now. We are working in C# and use the task managment to deal out asignments and also to keep myself up to date with progress, so that when your offline I can still check with what you have done.

    If you have any questions please feel free to ask, If you want to join Pm me, or add me via Skype: sean.w.hall

    Current Team:
    • Sean Hall - Level Designer - Team Leader
    • Victor - Programmer
    • Sullivan Wang - 3D Modeler - Texture Artist
    • Jake richerson - Web Design
    • Johan Öhman - Music Composer
    • Ilias Mouhit - Animator
    • Jephz - GUI/HUD
    • Jan Boesgaard - Programmer
    • Attias Holmström - Modeler - texture Artist


    Roles Recruited: (10/16)
    • Modeler's (3/5):
      • Character Modeler

      • Buiding Modeler

      • Prop Modeler

      • Ship Modeler

      • Organic Modeler
    • Programming C# (3/3)
    • Music Composer(1/1)
    • 2D HUD/GUI Artist(1/1)
    • Concept artist (1/1)
    • Webdesign Must know PHP/HTML5/CSS3/HTML/Jquery (1/1)
    • Terrain/Environment Designer (0/1)
    • Level Designer (1/1)
    • Particle FX (0/1)
    • Animator (1/1)
    • Video Editing (1/1)
    • And anyone else who is interested


    Roles that We need Now:
    • Concept Artists (Of all types)
    • Someone who Knows Particle Systems Well
    • And anyone else who wants to join, who's Role is not listed above.


    Note we no loner need:
    • Web developers
    • Level Designers
    • Video Editors
    • Music Composer
    • 2D HUD/GUI Artist
    • Modelers
    • Programmers


    Note: We will accept anyone, who's role is above.

    Videos, Models, Screenshots & Concept Art:







    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    If you are interested in joining Pm me or add me on Skype: sean.w.hall
    Last edited by OmegaGames; 04-12-2012 at 12:18 PM.


  2. Location
    UK, England
    Posts
    69
    #Another 24 Hour Bump.

    We no longer need:
    • Web developers
    • Level Designers
    • Video Editors
    • Music Composer
    • 2D HUD/GUI Artist
    • Modelers

    Where as we need:
    • Terrain Artist
    • Programmer C#
    • Animator
    • Particle System
    Last edited by OmegaGames; 03-19-2012 at 07:51 AM.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall

  3. Super Moderator
    Location
    USA - Chesaning, MI
    Posts
    1,513
    Please don't bump your thread as often and delete your own bumps afterwards.
    I am available for Freelance work! Contact me via PM or email.
    My blog: Click to open
    Twitter: Thomas Pasieka


  4. Location
    UK, England
    Posts
    69
    Quote Originally Posted by Thomas Pasieka View Post
    Please don't bump your thread as often and delete your own bumps afterwards.
    I bump once a day and in order to stop the thread from getting cluttered with useless posts, I delete the previous bump with the new one.

    Also if I may say so myself, you are patrolling the wrong threads, you should be banning Puya, as well as locking their threads.
    Last edited by OmegaGames; 03-19-2012 at 08:59 AM.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  5. Location
    Hannover
    Posts
    608
    telling a mod what he has to do...good choise^^


  6. Location
    UK, England
    Posts
    69
    Well, honestly , I have a right to an opinion and they are no different from I, except they can do a few things which I can not.

    Also I think that we all can come to an agreement that either way, Puya is a thorn in the community side, is it not? (Rhetorical)
    Last edited by OmegaGames; 03-19-2012 at 09:56 AM.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  7. Location
    Hannover
    Posts
    608
    they are, but like i said in your old thread already, please don't make this "delete-edit-bumps"


  8. Posts
    14
    i'd play it....


  9. Location
    South-East Asia
    Posts
    224
    Quote Originally Posted by TheTon View Post
    i'd play it....

    I'm sure you will, for the game is progressing along smoothly and we're filling our project with lots of modelling goodies. Here're a few pictures of my current WIP.







    We will continue updating our thread as we go by, in the meantime, stay tuned for more updates.


  10. Location
    Tunisia
    Posts
    52
    hey
    I'am a programmer using javascript and I want to join you team

    thx


  11. Location
    UK, England
    Posts
    69
    Indeed we are, The OP has been updated with all new concept art, models and music. We will be like LordJulian said, keeping you all posted, we will updated once a week so this thread can drop low some times. Although we hope to get followers and the following:
    - Concept Artist
    - Programmer
    - Terrain Designer
    - Someone who knows how to use Particle Systems

    We are accepting anyone who wants to join, the more the merrier, but those listed above are the ones we need most.

    Also we will be posting a Ship movement Demo Soon.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  12. Location
    UK, England
    Posts
    69
    Hello mahdouch99, I am sorry to say that we are using C#, we are not going to be working with Java because C# and java do not like to talk to each other and it will be hell trying to make them to.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  13. Location
    UK, England
    Posts
    69
    Movement Demo

    Controls:
    left, Right arrow keys to turn
    A,D,W,S keys to rotate Camera
    Q,E Keys to Zoom In and Out

    Work In Progress. Bugs are being fixed.
    Last edited by OmegaGames; 03-24-2012 at 05:33 AM.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  14. Location
    Tunisia
    Posts
    52


  15. Location
    UK, England
    Posts
    69
    Thanks. Although just to say, we really need more concept artists and one more C# programmer.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  16. Location
    Saskatoon, Saskatchewan, Canada(Not a fun place)
    Posts
    1,197
    It wouldn't matter, as long as the scripts done don't need to call on eachother.
    Cubey - Timing Based Puzzler
    UDS - Unity Debris System(Fracture/Destruction)

    My Very Own Unity Tutorials
    http://youtube.com/Jiddabug21

    Twitter: LostKeyGames
    Youtube http://youtube.com/LostKeyGames
    Skype: phoenix-developers


  17. Location
    UK, England
    Posts
    69
    Never the less, C# is more powerful than JS and I don't want to have two different coding languages in the game, as it may complicated things in future if they do need to talk which will mean we will have rewrite the whole code.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  18. Location
    UK, England
    Posts
    69
    We are going to post videos as well as the web players on out thread, this will be down to because of the time it takes for us to make sure the code works with the web player and also the amount of space it takes up. When we can just create a video showing it.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall


  19. Location
    South-East Asia
    Posts
    224
    Just a quick update, the interiors of the tavern in the works, it's pretty basic, but it would do for a preview progress of our work.





  20. Location
    UK, England
    Posts
    69
    We are making allot of progress in the weeks so far, we will be keeping you updated like usual, but we are in need of more concept artists and a terrain designer, who can produce high quality looking terrains.

    We no longer need any more programmers and we are not in any huge need of anymore modelers, although we will accept any one who wants to join.
    Project: Rogue of the Sea
    Brief Overview: Medieval Ship Vs Ship Pirate/Privateer Game
    Thread: Click here
    If you are interested in joining Pm me or add me on Skype: sean.w.hall

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