I DO agree that a partial solution for piracy is to make things more easily available in a digital format (like iTunes is already doing) but there still will be too many that will keep pirating and now say "oh but I hate Apple because it's evil, and I don't trust Amazon with my credit card, and Google tracks the hell out of everything, and Microsoft is eeeeevil.... so I MUST pirate it!"
At the end of the day they pirate because they can easily find the piracy, and that's why movie studios are so aggressive against piracy distribution. Making digital content alone easy to get is not the complete solution, you also must make piracy hard to get.
Music already, in my eyes, overcame this. Music piracy is harder to get than the legal digital download, but movie piracy is still too easy to come up with (despite the risks I mentioned above, that list was just to bust the 2 step lie.) Music is harder to get piracy because of years of aggressive legal departments.
Games.... games are going it a horrible way. Other than pats in the back to any bill or legal movement that kills piracy, game studios don't seem to invest much in legal assaults, instead they just punish every single user by bloating their titles with absurd DRM acrobatics.
Bah, I'm rambling...
- Pirates will always make up excuses.
- Stuidos need to make digital distribution as easy to get as music.
- Studios also need to make movie piracy as legally challenging as music piracy.
- Users should fear legal action if they pirate.