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Unity Character Animation Feature

Discussion in 'Announcements' started by Thomas-Pasieka, Mar 7, 2012.

  1. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    I'd like to see a demo of how indie users could use this. In Motionbuilder IK is essential (for me personally) for posing animations, I can imagine not having this would be really disadvantageous. If there was a video showing how it worked for non-pro users that would be ideal.

    ~AC
     
  2. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    I'm really excited to try this. Definitely what I'm looking forward to most in Unity 4.
     
  3. outtoplay

    outtoplay

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    Apr 29, 2009
    Posts:
    741
    And maybe.... be able to copy a keyframe or anim curve in the anim editor? Please?
     
  4. SinisterMephisto

    SinisterMephisto

    Joined:
    Feb 18, 2011
    Posts:
    179
    Seems people want a unified game making solution like blender. Game engine , animator and modeler.
     
  5. HolBol

    HolBol

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    Feb 9, 2010
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    2,887
    That's not a question :S.
     
  6. amit1532

    amit1532

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    Jul 19, 2010
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    ok.
     
  7. SevenBits

    SevenBits

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    Dec 26, 2011
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    1,953
    I totally agree. I need to see how to set up Mecanim using only Free features. Unity 4 is a rather large change for me, and I want to know exactly how everything is going to work.
     
  8. goat

    goat

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    Aug 24, 2009
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    5,182
    How can those football animations be considered realistic without a few of these?

     
  9. Pix10

    Pix10

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    Jul 21, 2012
    Posts:
    850
    Is Mecanim getting some decent integration with NavMeshAgents? I've seen no mention of this anywhere else, and NavMesh stuff seems to have had very minor mention in the 4.0 announcement.
     
  10. duke

    duke

    Joined:
    Jan 10, 2007
    Posts:
    763
    Is there a guide to rigging for this system (naming conventions, etc.) so we can prepare for this earlier?
     
  11. winterkewl

    winterkewl

    Joined:
    Oct 28, 2011
    Posts:
    53
    +1 if we are going to need to change our animation pipeline / rigging it'd be good to know ahead of time. Thanks!
     
  12. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,458
    I agree with this too... I;ve have to rebuilt all of my character rigs so this would be a good time to know about this...
     
  13. HeadClot88

    HeadClot88

    Joined:
    Jul 3, 2012
    Posts:
    736
    I would like to know as well.

    :)
     
  14. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    It is encouraging to hear one of the Kaydara original developers is working for Unity on this. I love motionbuilder, it is an app that was way ahead of its time.

    ~A