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Hi,
Some months ago, I replied to this thread : http://forum.unity3d.com/threads/887...t-Smoke-Trails
Since then, I've been stuck on some more important work, but now I'll have more free time to work again on this.
The goal here is to get a convincing smoke trail, properly lit by the main light in the scene.
I'll now always update the version found here : http://www.alesk.fr/demo/smoke/
Previous look :
Current look :
If you have any comment, I'll be happy to read them too![]()
Last edited by Alesk; 03-19-2012 at 02:04 AM.
Hi !
Nobody seems interested until now ^_^;
Anyway, I've improved the framerate, and fixed some major bugs.
Now the light can be animated and the particles are lighted properly according to it
I have now to find a solution to get a faster mesh update, not sure if this is possible...
Last edited by Alesk; 03-01-2012 at 02:36 AM.
Nice rendering.
Do you have a screenshot or a webplayer if the parent is in motion ?
@+
Icarex
Not yet, I'm still working on cleaning and optimizing the code for performances.
I'll try to do a demo with a moving parent this week end
I've found some time to work on it, I've also added some more optimizations
Test here : http://www.alesk.fr/demo/smoke/v3/
This version let see the smoke trail behind a homing missile
Last edited by Alesk; 02-29-2012 at 06:15 PM.
New update !
From now, the new url for the next updates will be here : http://www.alesk.fr/demo/smoke/
(first post updated)
In this version I've added some life time and fading options on the particles![]()
Looks interesting.
I see you're building a mesh - I suppose you're not using the unity particle system?
-Jedy
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yep, I don't use it since I need a precise control of what is displayed on each particle.
but I didn't look in details into shuriken, maybe I could use it to do that
I suppose you can use the positions and spawn particle systems for each "cloud" with the "prewarm" feature on.
But the current results look pretty good, and the only thing that could possibly give to them is modifying the clouds a bit easier.
-Jedy
Land of Strife Demo - Land Of Strife Sandbox. Stay Tuned for updates!
Land of Strife Blog - The least supported game development blog.
Really cool, You could make a first person view Missile Command.
This is awesome mate! Nice job!
Do plan on releasing it as an asset pack? I'd definitely be interested.
Cheers
The limit of the willing suspension of disbelief for a given element is directly proportional to the element's coolness.
That looks pretty cool.
Yes I'll release it on the asset store, but I have still some work to do to add everything I want![]()
looking good but what are the drawcalls?
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Sure.. It's a nice addon for KSP . Nice work btwDo plan on releasing it as an asset pack? I'd definitely be interested.
Bon courage.Yes I'll release it on the asset store, but I have still some work to do to add everything I want
JP
Nothing gone. We need to reinvent the Wheel.
Last edited by Alesk; 03-04-2012 at 07:18 AM.
Looks good well done.
Ach, I could watch that rocket trail for hours, so lovely! Can't imagine how you've done it (magic!), but here's one buyer ready to go. One issue- could there be an option for more variance? ie choppier, more scattered, rougher.
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Thanks ^^
Of course I can add many options to vary the global shape of the smoke, but I'm stuck on a smooth and circular shape on the texture to keep this volumetric effect, so if the particles are too far away from each others, it will just looks odd :/
I'm working on it !