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Unity3.5 Andoroid X86 Cpu support ???

Discussion in 'Android' started by wwwgy1982, Feb 21, 2012.

  1. wwwgy1982

    wwwgy1982

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    i need to let's our game to support x86 cpu in android.
    i set the playSetting Device Filter = x86.
    but the apk can‘t install in the Device.
    also i can't find the x86/libs.
    help me!!!:-|
     
  2. wwwgy1982

    wwwgy1982

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    Help me , guys
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Unity Android works with ARM7 only.

    --Eric
     
  4. wwwgy1982

    wwwgy1982

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    .................
    playSetting Device Filter = x86 is for what?
     
  5. jtbentley

    jtbentley

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    You're basically trying to support a platform that Unity itself does not support. At this point in time, there is no way to build an x86 binary for the Android platform.
     
  6. TylerPerry

    TylerPerry

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    then the reason for this:

    $Android x86unity.png

    Or is that because i have the android x86 stuff on my pc but unity dosent support it?

    It builds an apk? i dont know how to put apk into android x86(maby the thing im talking about is difernt) on a virtual device to i cant test it.
     
    Last edited: Feb 22, 2012
  7. wicked208

    wicked208

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    i think x86 its for run in emulator (avd) but, i cant run apk in emulator what ever filter i used with unity 3.5
     
  8. FiveFingers

    FiveFingers

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    Really?
    I remember I could compile our work on Android ARM6 for older devices, isn't that correct ?

    I mean, isn't right to compile a special .apk for older devices with ARM6, while leaving ARM7 for all those 800x480 HD devices out there ?
     
  9. Cawas

    Cawas

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    How about doing something similar as with iOS, and getting code that Android SDK could interpret, so we can use ADB to compile directly to x86? Is there any chance to do this today? Can anyone give me some links to try and do that?
     
  10. ZJP

    ZJP

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    Works VERY well on my Samsung Galaxy i550 (Arm6) ;)
     
  11. Henrik1

    Henrik1

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    Nov 24, 2012
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    I saw same x86 option in Unity 3.5.4 version.. but it didn't worked.. when I'm compiling it in as x86, and running on x86 device.. I'm getting error.. in logcat it's says that cannot find native library... and size of app is just 1.9 MB.. but when I'm compiling same app with armv7a it's working perfectly.. (on armv7a devices..) and size of app is about 9 MB.. don't know how to fix it.. :(