We're also seeing issues where animations aren't getting saved out correctly every time. We've got a walk cycle, an idle cycle, and an attack animation. When I try to play the walk animation by calling animation.play, I can only play idle and attack. Trying to play walk will just play the idle animation. Even forcing walk as the active animation will still cause it to only play idle.
I've looked at the animation in the Unity animation window, and the animation is there, but it is incredibly slow. The walk cycle takes place over 35 seconds instead of 1-2 seconds.
Is there something obvious we're missing? Does Smooth Moves not work correctly with 4.3?