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thanks guys
just need to fill the holes in the mesh and alpha the fur on his boots. Then ill move onto rigging.
Looks awesome![]()
thanks shahroozal
As others said, awesome work traden. But, could you show us the wireframe and tell us the polycount, please?
Thanks.
here you go :
I decided to stick to the dominance war 3 specs, I went a little nutzo with the face topo:
9500 tris overall. Going to maybe reduce it so that I can give him an axe and stay at around 9500
Very nice job on the skin painting. Looks pretty much 100%
Man, awesome work, really. For being over 9.5k tris is one of the bests things i've ever sen, really. Keep doing things this way and you have a very good future out there.
idle state 01 added.
http://shaunlarkin.com/unity/orc/
Looks absolutely brilliant! It doesn't appear that the teeth are textured though? Unless mine just isn't loading the teeth for some weird reason
thanks! I have to add the teeth to the same uv/mat as the head. On the to-do
Looks great traden, really good job![]()
Designer / Artist / Part Time Coder
XWired Games || @XWiredGames || @Phil_XG
PC Games: Aftermath || City Living
Mac Games: Aftermath || City Living
well he's rigged + skinned :
http://shaunlarkin.com/unity/orc/
Gave him a walk cycle. Need to fix the leg movement, there's a bit of skipping happening.
Some clipping with the cloth but im not worried about it. Time to move on to some fun animations!
Last edited by traden; 02-24-2012 at 12:09 PM.