Hi all, and hopefully Unity dev team.
Just had a quick question that's been on my mind for a couple of weeks. In what area(s) does the multithreaded renderer really shine in? I'm going to make a wild guess and say draw calls, but I'm just trying to find out where I can get away with more of X (X being whatever the multithreaded renderer takes advantage of).
Loving the cool new stuff in 3.5,