I've created a scene in Unity using basic Unity-created meshes as placehodlers (so that I could build my camera/GUI around their placement). Now I want to export these to Blender so that I can create proper detailed models to replace them with. I want to export my current Unity meshes so that I have a reference in Blender for what sizes and locations to put the new models.
Is it possible for me to somehow export my Unity scene meshes and then import them into Blender?
If not, how can I determine the scaling in Blender so that it matches what I have in Unity? For instance, a cube mesh in Unity that has a scale of 1:1:1 would be what size in Blender?
I am new to Blender so excuse me if this is really obvious. Thanks