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Question about texture workflow with Cheetah3D and Unity

Discussion in 'Formats & External Tools' started by DeepShader, Feb 9, 2012.

  1. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    682
    Hi there,
    how does Unity handle Cheetah-Files? If I import a Cheetah-File into Unity, will Unity itself assign the given textures (given/set in Cheetah before) like Unity would do it via Cinema4D or I have to reassign every texture manually like with Blender?

    In Cinema4D I can model my mesh, add a texture and save my file/project and then I can drag this folder into Unity and Unity will show up my full textured mesh, which is very easy and comfortable.

    So can I do this with Cheetah3D, too?

    Blender can't to this. I've to manually copy the textures into the Assets folder and reassign them to my meshes.

    Thank you!