how does Unity handle Cheetah-Files? If I import a Cheetah-File into Unity, will Unity itself assign the given textures (given/set in Cheetah before) like Unity would do it via Cinema4D or I have to reassign every texture manually like with Blender?
In Cinema4D I can model my mesh, add a texture and save my file/project and then I can drag this folder into Unity and Unity will show up my full textured mesh, which is very easy and comfortable.
So can I do this with Cheetah3D, too?
Blender can't to this. I've to manually copy the textures into the Assets folder and reassign them to my meshes.