Unity Community |

V-Fog Volumetric Fog Shapes Now on Asset Store
Requires Unity Pro 3.4
- Create volumetric fog areas from any convex mesh.
- Adjust falloff using simple gradient textures
- Low pass rendering to reduce fillrate
- Fully integrated into the Unity Editor
- Great when mixed with particle effects
Low introductory price of 35$
More info click here
Web player demos
Screenshots have been compressed so there is some color banding.
![]()
If you like my demos a small donation would be appreciated.
Now on sale in the asset store
V-Lights Volumetric Light Package
V-Fog Volumetric Fog Shapes
Hmm.... Your demos don't seem to work on my Macbook Pro running OS X 10.6.8 and Chrome.
Yeah it's Unity 3.5 beta bug. Becoming the bane of my existence. Will update with a new version.
If you like my demos a small donation would be appreciated.
Now on sale in the asset store
V-Lights Volumetric Light Package
V-Fog Volumetric Fog Shapes
Neat idea. I could see it now, using toruses on mountain peaks, Skyrim style![]()
Gave it another test and although the volumetric fog seems to work, it's showing weird white outline artifacts on my machine (Macbook Pro, ATI x1600 graphics, OS X 10.6.8, tested with both Chrome and Firefox).
![]()
Has anyone tried using this for clouds?
Thanks for those pics. Will look into that right away.
If you like my demos a small donation would be appreciated.
Now on sale in the asset store
V-Lights Volumetric Light Package
V-Fog Volumetric Fog Shapes
Those problems should be fixed in the next version I just submitted to the Asset Store. Unity 3.5 is now supported also. The demos should now work in webplayer 3.4 and 3.5.
If you like my demos a small donation would be appreciated.
Now on sale in the asset store
V-Lights Volumetric Light Package
V-Fog Volumetric Fog Shapes
I can confirm that the white artifacts I was see are now gone.![]()
Looks great -- is it viable for mobile?
Working on a game for a low-end device, does this require additional camera passes/render textures, or were you able to do it with some clever shader passes?