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  1. Location
    Sydney, Australia
    Posts
    217

    V-Fog Volumetric Fog Shapes Now on Asset Store

    V-Fog Volumetric Fog Shapes Now on Asset Store
    Requires Unity Pro 3.4
    - Create volumetric fog areas from any convex mesh.
    - Adjust falloff using simple gradient textures
    - Low pass rendering to reduce fillrate
    - Fully integrated into the Unity Editor
    - Great when mixed with particle effects

    Low introductory price of 35$

    More info click here

    Web player demos

    Screenshots have been compressed so there is some color banding.



    Ninja Chaos iPhone game now available on the App Store Get it here





  2. Location
    32.71 N, 117.15 W
    Posts
    5,419
    Hmm.... Your demos don't seem to work on my Macbook Pro running OS X 10.6.8 and Chrome.


  3. Location
    Sydney, Australia
    Posts
    217
    Yeah it's Unity 3.5 beta bug. Becoming the bane of my existence. Will update with a new version.
    Ninja Chaos iPhone game now available on the App Store Get it here





  4. Location
    Pennsylvania
    Posts
    2,954
    Neat idea. I could see it now, using toruses on mountain peaks, Skyrim style


  5. Location
    32.71 N, 117.15 W
    Posts
    5,419
    Gave it another test and although the volumetric fog seems to work, it's showing weird white outline artifacts on my machine (Macbook Pro, ATI x1600 graphics, OS X 10.6.8, tested with both Chrome and Firefox).

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  6. Posts
    185
    Has anyone tried using this for clouds?


  7. Location
    Sydney, Australia
    Posts
    217
    Thanks for those pics. Will look into that right away.
    Ninja Chaos iPhone game now available on the App Store Get it here





  8. Location
    Sydney, Australia
    Posts
    217
    Those problems should be fixed in the next version I just submitted to the Asset Store. Unity 3.5 is now supported also. The demos should now work in webplayer 3.4 and 3.5.
    Ninja Chaos iPhone game now available on the App Store Get it here





  9. Location
    32.71 N, 117.15 W
    Posts
    5,419
    I can confirm that the white artifacts I was see are now gone.


  10. Location
    Saint Paul, Minn.
    Posts
    451
    Looks great -- is it viable for mobile?
    Dave Schaller
    principal
    eduweb
    http://www.eduweb.com


  11. Posts
    79
    Working on a game for a low-end device, does this require additional camera passes/render textures, or were you able to do it with some clever shader passes?

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