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After (Fantasy world 2)

Discussion in 'Works In Progress - Archive' started by botumys, Feb 5, 2012.

  1. botumys

    botumys

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    It's the water shader includes in unity.
     
  2. jc_lvngstn

    jc_lvngstn

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    Ahh. I think mine are corrupted somehow...only a couple look remotely close to water, and the rest are just solid color planes.
     
  3. Wolfos

    Wolfos

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    Only the pro ones look any good. The ones included in Indie look like Aperture Science Conversion gel. If you're using the pro ones, try reimporting.
     
  4. botumys

    botumys

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    Here's the bridge; it's work in progress and now, I have to tweak uvs, fill holes, break parts and add more ruins around fallen parts of it.
     

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  5. Wolfos

    Wolfos

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    There's just nothing to say really, it's beautiful. Where do you get your leaf and grass (cutout) textures? Default Unity ones are overused.
     
  6. botumys

    botumys

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    Made in maya and paint effect.
     
  7. botumys

    botumys

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    The bridge part takes time. I'm almost finished with modeling, now I'm testing vegetation on it. I'm using tree creator inside unity but only by using leaf shader, it's cool because I gain full resolution for the textures. Now, I'm "painting" vegetation on geometry :D
     

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  8. Ayrik

    Ayrik

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    That's a great idea. Your stuff is always breath-taking I hope we get to see this progress for a lot longer than your last beautiful work.
     
  9. botumys

    botumys

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    Thanks Ayrik :)
     
  10. aixaix

    aixaix

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    Just wonderful!
     
  11. botumys

    botumys

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    More plants on the bridge. I have to add trees on it now.
     

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  12. aixaix

    aixaix

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    OMG!... it makes me want to quit game dev :)

    One question: what resolution are the 2d leaves for the trees and plants you make???
     
  13. chronos78

    chronos78

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    That's not game dev, that's level design. Damn fine level design but still not game dev. So now you don't have to give up. :) Unless what you really meant to say was level design. Well in that case... now you have inspiration. ;)

    Seriously though botumys you are doing some truly amazing work. Looking forward to seeing more.
     
  14. RingOfStorms

    RingOfStorms

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    Gonna have wet dreams about these maps ^_^
     
  15. Reanimate_L

    Reanimate_L

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    Now put the dragon....
     
  16. aixaix

    aixaix

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    yeah, i ment level design, but botumys
    what res are the leaves? :)
     
  17. botumys

    botumys

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    thx :)

    The resolution for leaves are 1024/1024 but tree creator combines leaves with wood. The final resolution is 512/1024 for wood and 512/1024 for leaves. For the plants used with details placement, the resolution is 512/512.

    For plants on the bridge, I found that by hiding branches and using leaves texture for both, branches and leaves, the final map is only the leaves. In this case, I can keep my original resolution.

    rea: if I put a dragon, it will be a mechanical one :)
     
  18. pixelsteam

    pixelsteam

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    Fantastic Work, and it pays pretty well in the webplayer;)
     
  19. botumys

    botumys

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  20. Wolfos

    Wolfos

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    Mac version?
     
  21. botumys

    botumys

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    Mac version will be upload for next preview.

    Picture of the day, more plants and trees in the background.

    edit: right click on picture to see full res.
     

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  22. pixelsteam

    pixelsteam

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    Looking great.

    Is there any trick you use to import from Maya with plant optimization?
     
  23. botumys

    botumys

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    Details plants or trees?
     
  24. pixelsteam

    pixelsteam

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    For plants. Thanks

    Looking forward to MAC demo;)
     
  25. Wolfos

    Wolfos

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    Got it running on WINE, but mouse input doesn't work so it's pretty useless. You inspire me to do awesome, keep it up!
     
  26. jc_lvngstn

    jc_lvngstn

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    That's a very nice ground fog effect!
     
    Last edited: Mar 12, 2012
  27. SevenBits

    SevenBits

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    The application crashes as soon as the config screen is done:

     
  28. Chris Aoki

    Chris Aoki

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    Just downloaded and tested it, works fine, a little choppy but looks great. (I'm using a windows 7 64bit machine.)
     
  29. botumys

    botumys

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  30. Chris Aoki

    Chris Aoki

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    SevenBits problem looks like its related to directx or a driver issue on his machine, not your program. I ran the 64bit version you just uploaded, still some chop when turning, probably an optimization thing I'm thinking, this machine is an i7 q720 4 core / 8 threads and the graphics card is an ati 6570m, and the hard drive is an intel solid state.
     
  31. botumys

    botumys

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    chop when turning is because water shader, I have the same problem here.
     
  32. SevenBits

    SevenBits

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    I'm not so sure about that, mainly because of this:

    I believe you have Unity Pro, because there's no splash screen. Is there a possibility that you're using native code, perhaps to enhance visual effects? If so, maybe my security-tight system is blocking your code. No Unity game has ever crashed on me; they've run slow, but never crashed.

    Just an idea.
     
  33. botumys

    botumys

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    Nothing special in my scene, only stuff coming from unity. I don't know why it crash on your system.
     
  34. TylerPerry

    TylerPerry

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    May i suggest adding a warning:

    Looks great :D, are you a profesional level designer?
     
  35. Patriick

    Patriick

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    Looks great! Stunning scenery visuals... I would like to see more when done. =]
     
  36. SevenBits

    SevenBits

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    I don't know. Maybe I'll try a driver update...
     
  37. botumys

    botumys

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    Don't say that, Chuck Norris made unity ;)
    I'm not professional level designer, it's only a hobby.
     
  38. Wolfos

    Wolfos

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    Why are you not a professional level designer!? You're F***ing awesome at it!.
     
  39. botumys

    botumys

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    Tank you ;)
    Then, I have to learn udk or cry engine rather than unity :)
     
  40. HolBol

    HolBol

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    Says who?

    Btw, your windows rar was corrupt, the game crashed on launch. I'd love to see it working.
     
  41. Wolfos

    Wolfos

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    Actually, there's a lot more demand for people to work with Unity these days. Triple A studios are known for putting their employees through hell for the slightest bits of better performance or graphics, but smaller studios use better tools, such as Unity.

    Win64 version worked for me, although it ran quite slow on my HD5670.
     
    Last edited: Mar 13, 2012
  42. SevenBits

    SevenBits

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    Yes, because although it takes a bit more effort to create, say, a shooter game in Unity than in UDK; Unity runs on much more reasonable hardware (Epic recommends 8 GB! of RAM to use UDK), and of course there are other benefits as well.
     
  43. Wolfos

    Wolfos

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    Well, UDK is (besides Unity) the only usable tool out there. CryEngine is getting there, but there are other engines that are just pure S***. Bethesda's Creation Kit editor is a MASSIVE pain in the ass. The interface is terribly designed. Imagine how much work it would save if they'd license Unity instead.

    Anyway, we're getting off-topic, so I have another question.
    How did you make those mesh cliffs? My method works, but it takes way too much time to decorate a whole terrain with them (multiple hours per cliff).
     
  44. botumys

    botumys

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    I'll upload screenshot of cliffs creation, but basically I create the shape in maya, I sculpt them in mudbox and I export normal maps.

    I've just uploaded a video, you can see it in 1080p if you choose to view it on youtube.

     
  45. Wolfos

    Wolfos

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    Yes, but how do you make them blend with the terrain so nicely?
     
  46. botumys

    botumys

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    I use the same texture, and approximatively the same tiling resolution for rocks. I use Advanced Terrain Shaders v2 to add normal maps on terrain.
     
  47. Wolfos

    Wolfos

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    Yeah, that's what I do as well, I just mean the shape.
     
  48. botumys

    botumys

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    I prepare big slopes, import mesh with a shape that covers the slope and sculpt the terrain afterward to blend them together. Sometimes I add bushes and grasses to hide connections.
     

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  49. Wolfos

    Wolfos

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    Thanks, that helps.
     
  50. pixelsteam

    pixelsteam

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    Is there any way to export out of Maya any of the flowers in the visor folder as FBX that can be used in Unity?

    When I export as an FBX...nothing shows?

    Thanks