Tough... uh... guy? Love it, great work as usual
And that's awesome art once again.
I bet your studio will go much bigger once O&S: DJ will be released, your graphical talents are way too good not to become a big AAA studio
(or not being approached by a big AAA studio)
One can dream n0mad but thanks for the heads-up It would certainly be great to work full time on O&S. Right now it has been going a bit slow since we are working on client projects (to pay the bills!).
Henning has had time to create some more Waba eye-candy and Conny has been working on brushing up the cut-scenes in the first 15 minutes of gameplay.
This is an awesome game! I'm definitely following this one.
My stuff always work...sometimes!
I just want to lie down in this foliage ...
I know already a lot of people said this, but hey...
It looks great, professional and adds a cool gameplay element on top of classic gameplay.
Keep pushing that experimental stuff to the limit
Well done! Good luck with it, I will follow the blog...
.kaaJ - (Dirk Van Welden)
@quarkcannon | i-illusions.com
Just wanted to comment and say I love the underlying idea behind this game. It's so... intriguing.
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Thanks so much you guys, sorry for the latish answer. We are still focusing on additional client projects but hope to be back full time on O&S by the end of this month. That doesn't mean we are not working and improving it already but not as fast as we could/would want to
If any of you are at GDC Europe/Gamescom, make sure to come say hi. We will most probably have the latest Demo build with us and I'd be happy to show it to you in Cologne