I developing on IOS unity pro, and I have problem with instantiating an gameObject at the same postion when I have my fingure at the screen, I tried everything it does not really work the sample code is:
touch_n1 = Input.GetTouch(0);
if (touch_n1.phase == TouchPhase.Began)
I nstantiate(carPrefap, touch.position , Quaternion.identity);
The result of that the GameObject is instantiated somewere else which is far a way from the touch position? Why? any help please???