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Sea life pack

Discussion in 'Assets and Asset Store' started by janpec, Jan 30, 2012.

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How much would you pay for this pack?

  1. 40-70$

    94 vote(s)
    58.0%
  2. 70-100$

    37 vote(s)
    22.8%
  3. 100-150$

    31 vote(s)
    19.1%
  1. ChrisMaster

    ChrisMaster

    Joined:
    Dec 27, 2013
    Posts:
    87
    Great Asset Janpec. I was wondering is it possible to order any specific fish from you? Cause for my pupose your packs is missing some sweet water fishes like: perch, bream, roach and so on :)
     
    Last edited: Apr 16, 2014
  2. palaxe

    palaxe

    Joined:
    Dec 31, 2013
    Posts:
    22
    Hi, Bought your pack Its very nice.
    My question is half the fish are facing the right way and the other half are swiming backwards.
    Do you have them all facing to the right?
    Or is this something i need to import to a program and do it my self?
    Thanks
     
  3. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Chris sorry i am not avalible for custom work at the moment.

    Palaxe thanks for purchase. Sorry about different dirrections, sadly you will need to rotate them manually to face them all properly.Sorry about that i was bit too quick on release when i was packing it together, hope you dont have too much problems with it. If it is esential to you , you can still contact me for refound.
     
  4. OFSailor

    OFSailor

    Joined:
    Jun 13, 2014
    Posts:
    11
    Hi all,
    I just purchased these assets and am excited about using them in an existing project. Immediately after importing into my project, I received a stack of errors. I deleted the import and reimported and still have the same problem. Using Unity Editor 4.5.1f3. Any help would be appreciated:

    Errors: will not compile

    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(32,5): BCE0005: Unknown identifier: 'wantedRotationAngle'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(33,5): BCE0005: Unknown identifier: 'wantedHeight'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(35,5): BCE0005: Unknown identifier: 'currentRotationAngle'
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(36,5): BCE0005: Unknown identifier: 'currentHeight'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(39,5): BCE0005: Unknown identifier: 'currentRotationAngle'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(42,5): BCE0005: Unknown identifier: 'currentHeight'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(45,5): BCE0005: Unknown identifier: 'currentRotation'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(50,27): BCE0005: Unknown identifier: 'currentRotation'.
    Assets/Underwater_animal_pack/Assets_models/animals/CameraSmoothFollow.js(53,28): BCE0005: Unknown identifier: 'currentHeight'.


    Additional Warnings: Should I be worried about these, especially the titan_triggerfish (below) that appears unusable?

    Unable to open Assets/Underwater_animal_pack/Assets_models/animals/titan_triggerfish.FBX: Check external application preferences


    ImportFBX Warnings:
    Mesh 'Object01' has 46 (out of 2079) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 217, 218, 219, 220, 221, 222, 223, 224, 225, 228 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 18 (out of 819) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 16, 17, 18, 19, 23, 253, 254, 255, 256, 426 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 26 (out of 599) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 14, 15, 20, 21, 50, 51, 58, 59, 122, 142 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 2 (out of 732) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 616, 619
    ImportFBX Warnings:
    Mesh 'default' has 8 (out of 784) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 71, 212, 213, 472, 476, 477, 598, 599
    ImportFBX Warnings:
    Mesh 'default' has 4 (out of 765) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 749, 750, 754, 755
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 75 (out of 676) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 20, 30, 31, 39, 515, 516, 517, 518, 522, 523 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 14 (out of 1305) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 28, 63, 234, 236, 238, 242, 243, 728, 763, 923 and so on...
    ImportFBX Warnings:
    Mesh 'objRetopoObject1' has 11 (out of 831) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 211, 244, 615, 761, 765, 769, 773, 778, 780, 785 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 41 (out of 824) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 52, 53, 54, 55, 241, 242, 243, 244, 343, 344 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 8 (out of 791) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 188, 189, 192, 193, 586, 587, 591, 592
    ImportFBX Warnings:
    Mesh 'default' has 2 (out of 919) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 259, 558
    ImportFBX Warnings:
    Mesh 'default' has 13 (out of 1817) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 56, 57, 58, 59, 70, 71, 1000, 1001, 1002, 1003 and so on...
    ImportFBX Warnings:
    Mesh 'objRetopoObject1' has 56 (out of 924) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 7, 12, 13, 18, 19, 24, 25, 30, 31, 36 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 20 (out of 702) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 164, 165, 166, 167, 168, 169, 170, 171, 172, 173 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 20 (out of 734) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 155, 156, 157, 158, 159, 180, 181, 182, 183, 184 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 13 (out of 742) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 65, 66, 67, 336, 337, 338, 339, 447, 448, 706 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 20 (out of 734) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 155, 156, 157, 158, 159, 180, 181, 182, 183, 184 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 2 (out of 664) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 3, 326
    ImportFBX Warnings:
    Mesh 'default' has 61 (out of 889) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 56, 212, 213, 216, 217, 218, 219, 220, 221, 222 and so on...
    ImportFBX Warnings:
    Mesh 'objRetopoObject1' has 179 (out of 2309) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 39, 40, 41, 44, 45, 46, 49, 50, 51, 54 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 24 (out of 2971) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 49, 54, 55, 191, 192, 197, 574, 575, 577, 578 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 20 (out of 734) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 155, 156, 157, 158, 159, 180, 181, 182, 183, 184 and so on...
    ImportFBX Warnings:
    Mesh 'default' has 8 (out of 784) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 71, 212, 213, 472, 476, 477, 598, 599
    ImportFBX Warnings:
    Mesh 'objRetopoObject1' has 256 (out of 1475) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 63 (out of 900) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 71, 72, 73, 74, 75, 76, 77, 78, 85, 86 and so on...
    ImportFBX Warnings:
    Mesh 'Cylinder01' has 4 (out of 342) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 3, 4, 173, 175


    Thank you for any assistance you can offer!!
     
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Is there a catalog with all items ?
     
  6. Retrokat

    Retrokat

    Joined:
    Apr 23, 2015
    Posts:
    12
    Hi there, love the pack! Is there a model for the (several variants of) Blue Mbuna textures though? Can't work out what model (if any) they fit.
     
  7. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,521
    @janpec Is the prop pack still around somewhere?
    the original link is dead.
     
  8. Emerald_Eel_Entertainment

    Emerald_Eel_Entertainment

    Joined:
    Mar 30, 2016
    Posts:
    120
    I have to ask this since I couldn't find this information on the asset store page: how high do the texture resolutions go?
     
  9. Kaen_SG

    Kaen_SG

    Joined:
    Apr 7, 2017
    Posts:
    206
    If @janpec is still creating packs... I would suggest making an underwater props pack.... lots of demand for that and not many packs out there that focus on this area.
     
  10. SamRock

    SamRock

    Joined:
    Sep 5, 2017
    Posts:
    250
    @janpec I bought your other Underwater life deluxe asset. It no doubt a great pack. But all your fishes are oriented in the wrong direction. I manually tried to change them, but when I play the scene they automatically turn back to original position! :(
    Is there something you can do to help?

    Anyone here who got the fishes to be oriented properly?