Unity 3.5 RC1 is available as a public preview. This public preview also again includes a public preview of the Unity Flash exporter.
Download it here, and check the release notes with fixes and changes are here.
We hope you enjoy this updated public preview and are looking forward to your feedback.
Last edited by UnityRalph; 01-25-2012 at 09:00 AM.
I just tried to open my unity 3.5 b6 project and appears that all scripts and assets are missing, project tab was empty then i tried reimport all it worked fine but would be a nightmare to select each thing in the hierarchy to assign each script, material etc
Yeah the 3.5 web plugin update would be nice. Hopefully this being an RC that wont be too long, though till Flash does everything or everyone converts to Chrome it's a nice option...less you guys can get Flash to behave
Hey guys, a quick question, would I still be able to submit to Apple without getting my app rejected should I wish to build our Unity iPhone game using Unity 3.5 RC1?
Shipping a game with the a beta / rc of Unity is not recommended (as we are still fixing issues), but it is not prohibited. If you do get rejected for any reason (related to Unity engine, not the game itself) please file a bug so that we can fix it for the final release.
If you feel your game is running great on the RC then go ahead and submit using it.
Have you tried the Strumpy Shader Editor?
Is it possible to display flash video in Unity? And if so, could you give a hint on API for that?
RC1 seems much improved. Though I still have not a single project that can be exported as Flash so far. Biggest problem seems to be lack of hash/hashset support. Popular add ons like iTween will throw about 35 errors trying to export to flash.
Other than that, it is definitely shaping up!
I still can't use 3.5 at all, some of my models won't import if I select "Generate Lightmap UV" in the FBX importer. I submitted a bug report (434399) on it when 3.5 beta was first released, it's still not fixed and no update from Unity. This is a non-starter for me.
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Import project from 3.4 work much better, no errors or bad frame rate this time!
Remain a huge frame drop (18fps) when game and scene windows are open at the same time.
Still crashes on Android Evo3D during Unity3D splash screen:
Why think just act.
C# | Unity3D | Blender | Silo 3D | Messiah Studio
I am very sure that I already downloaded 3.5.0f1, this new build has the same filename and version as the old?
Last edited by Chaoss; 02-06-2012 at 06:35 PM.