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  1. Posts
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    Euphonic: MMORPG - Added Chat!



    I am designing a MMORPG using unity called Euphonic.

    The client is windows based, you can log on, run around with others, and log off.

    Currently i am at the point where i have a working master server, and client, using c# sockets.

    I will be working on this very much over the course of the next little while, adding seperate zones, finishing levels, and integrating the actual game play elements of a RPG.

    If anybody would like to test the client server architecture, you can visit my website

    http://confined.coderzilla.net

    and you can download the launcher from the downloads area. the launcher is a small c# app that will simply point you towards the latest version of the client.


    note: the launcher redirects you to the latest .RAR compressed library containing the up to date client.


    Please let me know what you guys think thus far.

    Please play in fullscreen for better gameplay and less choppy-ness


    I have updated the client to beta test 4 of version 0.0.3

    you can download the update by using the launcher provided at our website :

    http://confined.coderzilla.net


    you can also download it directly using this link:
    http://confined.coderzilla.net/euphonic/client4.rar

    Whats new in this version??

    Players names will appear above each players head, and there is now multi user chat!

    Server is now running so that people can log in and test.

    thank you!

    Screen Shot / Video Archive:




    Last edited by stevend; 01-07-2012 at 05:33 PM.


  2. Location
    Victoria Australia
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    4,769
    hmmm i opened your program clicked the launch game button and it directed me to a web page after this it made my computer have a fit im using windows 7 pro 64bit
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  3. Posts
    64
    Hey i have updated the client with a new map. Please redownload the client.rar through the updater.

    the launcher should redirect your browser to a page that is really a .rar file. and archive with the game executable in it.

    The game server may not have been running, as i did not think anybody would be testing it yet.

    Please download the latest client through the launcher
    http://confined.coderzilla.net/

    the server will be running all night for beta testers and should be up for the next week or so.

    if you launch the game, can you please let me know when it is crashing if it is? can you get past the game menu?
    Last edited by stevend; 01-07-2012 at 12:36 AM.


  4. Posts
    64


    Here is a screen shot from version 0.0.3 showing two users standing beside each other.
    Last edited by stevend; 01-06-2012 at 08:03 PM.


  5. Location
    Victoria Australia
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    i tried it again and it worked looks good but its verry laggy i get about 2 frames per second
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  6. Posts
    64
    i think it may be cause of the details ive added to the scene, going to try and cut that back. i assume you are using a high end pc? the graphics couples with lack of optimization on the server may be causing this. i will lower the amount details and upload a new copy of the client soon.


  7. Location
    Victoria Australia
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    My computer isent high end atall its from 2009 but i think its only a server problem as when i play its just me(a skelliton) on a textured plain(maby a terrain without any detail)?
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  8. Posts
    64
    OLD

    I have updated the client to beta test 2 of version 0.0.3

    you can download the update by using the launcher provided at our website : http://confined.coderzilla.net


    you can also download it directly using this link:
    http://confined.coderzilla.net/euphonic/client2.rar

    In this version i have cut back on the amount of draw calls by reducing details and tree draw, and i have added some models to the game.
    I have also updated networking code to fire at different intervals in an attempt to reduce lag.

    Server is now running so that people can log in and test.

    thank you!
    Last edited by stevend; 01-07-2012 at 11:43 AM.


  9. Posts
    64
    If lag is still experienced i would be open to suggestions. i also will continue testing on my end for different methods to stop the lag.

    The client sends its position to server about 3 times a second. The remove players on the client send for their remote positinons about 3 times a second, i sleep after sending packets on the client side for about 10 ms.

    I am using interpolation to move the remote player.

    Is there anything else i should do, or anything i should change, that any one sees?
    Please play in fullscreen for better gameplay and less choppy-ness
    Last edited by stevend; 01-06-2012 at 09:43 PM.


  10. Location
    Victoria Australia
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    It works better now
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  11. Posts
    64
    I think i am going to leave a client logged on, so that if anybody comes on, they can atleast see another client, or maybe i will even see someone log on the server, and ill jump on and test with


  12. Location
    Victoria Australia
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    Ill go on now wanto meet me online?

    Im getting more lag then the second time now i think it is something todo with how manny times it conects to the server, as if i stand still the animations and everything run fine?

    Edit: did you just change it as its working better now, it feezes for like 1/10 of a second every second but other then that runs fine
    Last edited by titanty; 01-07-2012 at 12:51 AM.
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  13. Posts
    64
    i think that was you i seen yeah there are some small lag issues, i am ironing out


  14. Location
    Denmark
    Posts
    188
    i can log, but damn does that lag.. when moving and i set it to low graph.
    Im the naked skeletor?

    The movement is missing a look around whit mouse.
    The was something on the right mouse key but it only look to the side and i couldn't move around.

    And diffidently need a chat
    Last edited by snortop; 01-07-2012 at 01:03 AM.
    Im looking for projekt.
    Im a modeler and a coder.
    My models/Portfolio.
    Programming Portfolio
    My projekt.

    Contact:
    Skype Name: snotop
    email: snortop (snabelA) hotmail.com


  15. Posts
    64
    right click = look around, unless you mean turn the player via mouse

    chat is so coming soon

    i have a few ideas i need to look at to reducing the lag, it seems to stutter, as if a thread is pausing due to networking code blocking a thread. i will check out my time outs and see if i can reduce this stutter by the next beta of 0.0.3


  16. Posts
    64
    Posted a video to youtube:



  17. Location
    Victoria Australia
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    seems to work flawlessly now
    Maybe you can help me work out how to smooth my planetary gravity!


    Quote Originally Posted by hippocoder View Post
    Calm down, you're posting all kinds of nonsense that makes no sense. I suggest you post less, and follow http://unity3d.com/learn tutorials.


  18. Location
    Witney, UK
    Posts
    2,459
    Wow, for an MMO post, this actually works. Good job. Anychance you can make a mac build? Or are the servers windows-dependent?
    Last edited by Fishman92; 01-07-2012 at 03:57 AM.
    http://fishman92.carbonmade.com/ Portfolio
    @fishman92
    Need anything done? Great rates and speedy service. Contact me on skype @fishman.92.


  19. Posts
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    Quote Originally Posted by titanty View Post
    it feezes for like 1/10 of a second every second but other then that runs fine
    this^^


  20. Posts
    64
    Quote Originally Posted by Fishman92 View Post
    Wow, for an MMO post, this actually works. Good job. Anychance you can make a mac build? Or are the servers windows-dependent?
    Well actually the server is designed in c#. i was going to go with c++ but decided not too, because the threading/asynchronous techniques are so much easier to grasp in c#, there fore, i could finish it much faster.

    I think there could probably be a mac build of the server.

    i know for the client, i could just output a mac build.

    i plan on having pc, mac, and linux builds of the client anyways thanks for the input

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