Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Small WIPs that do not need their own thread (2012)

Discussion in 'Works In Progress - Archive' started by cupsster, Jan 2, 2012.

Thread Status:
Not open for further replies.
  1. uchiha007

    uchiha007

    Joined:
    Aug 21, 2011
    Posts:
    121
    Still need to bake some maps, and probably redo the hair.
     

    Attached Files:

  2. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
  3. stefmen

    stefmen

    Joined:
    Apr 14, 2009
    Posts:
    791
    thanks for all the comments guys and sorry for using the word Fall :p

    @jesseetzler sweet lightning and clocktower!
     
  4. RSid10zkek3

    RSid10zkek3

    Joined:
    May 6, 2011
    Posts:
    7
    Yeah i like that as well, what type of game is it ?

    And also is the clock tower a back to the future reference ? :p
     
  5. gioworks

    gioworks

    Joined:
    Oct 12, 2011
    Posts:
    138
    (Training)Still trying to adapt to my tablet.

     
  6. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729
    It's a hack and slash rpg game :] Lol back to the future xD No everything you see here is straight out of my head. I don't use references really x3

    @stefmen Thanks :p
     
  7. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    I’ve been working on designing stuff but I ditched the all in one pc as I couldn’t think of anything cool to do with it except make a turn table in unity. So I’ve moved to designing a modular couch system its works by having the seat part, arm rest, back and corners separate and each connects together making a couch that can fit to any room perfectly. The main idea is to make a editor in unity that you can select each part separately choose colors etc. and make a cool virtual couch.

    this is how it works(programmer graphics :D):

    $couch sections.png

    and some demos of what could be acheved:

    $CouchDEMOS.png
     
  8. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,090
    Setting up hitboxes for my villainous alien adversaries:

     
  9. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Working on a platformer with JohnnyA

    Last nights work:

     
  10. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    I think it's too bold. The superthick outlines on each and every item. I know this has been your style for a while. But comparing that to your uberawesome illustrations this comes off a bit short for me :/
    I like the shapes and ideas behind each and every asset, but the bold black outline just doesn't do it for me.
     
  11. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Thanks :) ill play around with it! ;)
     
  12. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
    Here's K11-U, ready to rig. He comes in at 2K polys.



    Here's the wireframe:



    Torso ended up with an extra subdivision level which isn't ideal, but I think I'm going to move ahead.
     
    Last edited: Jan 29, 2012
  13. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    Been playing with hand-painted lightmaps, kinda happy with the results so far.

     
  14. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Looks good.
     
  15. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729
    New vid. Placeholder character and animations for now, new one being made !

     
    Last edited: Jan 29, 2012
  16. gorverius

    gorverius

    Joined:
    Mar 8, 2009
    Posts:
    7
    A few assets :p
     
    Last edited: Jan 30, 2012
  17. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Looking good, has a nice look about it.

    Awesome! I already want to play this and I know nothing about it haha

    I did a bit more of that sculpt and opened the eyes. The eye proportions are all wonky at the moment so that's the next mission, it's too humid to do any more today

     
  18. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    More of Larry.

    Vertex Paint and UVd eyes.
     
  19. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
  20. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716


    K11-U in game, yay! Probably the first model that I modelled, rigged, etc properly for a game. Just needs animations now.
     
  21. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
  22. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729
    What a silly fish xD
     
  23. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664

    Thanks! I need to work thru some smoothing on the ship. It's very "spritely responsive" to the mouse (and currently it's mouse driven). I want to get a joystick for this, but that's for the future!
     
  24. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Haha, thanks. Yes, it's designed for a series of comedy shorts, so it has to look the part.
     
  25. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    New tile style for the platformer.

     
  26. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Update:



    Locking in this style now, I really like it.
     
  27. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    So not 100% Unity related but I added an awesome theme to my blog and have been coding it out for a few days now, I am still working on getting each page set up. Right now most are just place holders. I am adding tutorials daily. Ones I've recorded before, and ones I've recently done specifically for the blog. Later in the year, maybe march I will get a domain, but for now it's http://kheltonheadley.blogspot.com.
     
  28. Ayrik

    Ayrik

    Joined:
    Aug 31, 2008
    Posts:
    430
    I am no artist, but I would prefer the grass to hang over the dirt. But, out of context what do I know!? All your stuff looks good btw so good job keep it up!
     
  29. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
  30. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Carnotaurus WIP.


     
  31. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
  32. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Looks a bit front heavy to me. Maybe the tail needs to be a bit longer?
     
  33. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    @Blacklight28 Yes you are right, i will make tail longer. Here is WIP so far:




     
  34. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Reworked the original

     
    Last edited: Feb 1, 2012
  35. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    You're textures are amazing.

    @charliesamways

    To be honest, I preferred the more pixelated appearance of your previous one.
     
  36. JRavey

    JRavey

    Joined:
    May 12, 2009
    Posts:
    2,377
    After two long setbacks, helping Frau Ravey finish her master's and getting ready for the new baby, my Warehouse puzzle game is functionally ready for OSX, iOS, and Windows. When I license Android Pro soon, it will be a quick port. Codename: Takumi (匠) has an ETA of 2/22 to be over the DZ.
     
  37. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    I think they are all great!

    But there is a fine white line on the thin one on the upper left...
     
  38. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Yeah ive seen that, just need to nudge it a pixel :)
     
  39. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    This one looks the best i think, the latest one you posted dosent look as good sorry :(
     
  40. Baardo

    Baardo

    Joined:
    May 9, 2010
    Posts:
    98
    Dinosaurs in the medival game? :p

    Looks good dude, theres alot of people who would get nit picky about the small details, but I'll try to put my dino nerdness aside to tell you its a great sculpt regardless of scientiffic accuracy. Good job.
     
  41. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    TyrantTR heh no that isnt for medieval game, it is for asset store actually.
     
  42. EricTheCoolDude

    EricTheCoolDude

    Joined:
    Feb 21, 2011
    Posts:
    164
    Your art is really hit-and-miss, this doesn't look very good at all.
     
  43. Duskling

    Duskling

    Joined:
    Mar 15, 2011
    Posts:
    1,196
    Not to be rude or anything, But I don't think thats the correct way to talk to people about their work. I think you could have been of alot more help to charlie if you could tell him what is wrong with it. You are correct, It isn't amazing, But still, its always good to give reasons and not be so blunt about it.

    Charlie to be honest, I really loved this one the most and I think you should have stayed with it:


    Keep it up charlie.
     
  44. Yanneyanen

    Yanneyanen

    Joined:
    Jan 18, 2012
    Posts:
    55
    Worked on my level some more. Changed the lighting, from the all-yellow it was before, to a orange/blue complementary color thing. I think it works quite well. I also made some hanging cloth things (which are still a work in progress) to go with the red flags, and did some more work on the bridge and other minor things.
    Also attempted to make some sort of a fog particle effect, but it's not quite there yet.

    I'd like to finish this part of the level this week, and put it in my portfolio, so any feedback would be greatly appreciated.







     
  45. Duskling

    Duskling

    Joined:
    Mar 15, 2011
    Posts:
    1,196
  46. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    What about the miner game and the others? I liked that miner game prototype.
     
  47. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729

    Looking very epic still ! I really like the stadium and the lighting.
     
  48. NomadKing

    NomadKing

    Joined:
    Feb 11, 2010
    Posts:
    1,461
    Looking good. The lighting change is subtle, but I think it makes a big difference! :)
     
  49. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    Haven't been keeping up with the forums lately, so not sure if anyone has responded.
    To me, the feel is very nice from the perspective of the view.
    I like the tiling on the ground and the city in the distance.
    It's a little dark to see the details of the buildings on the sides,
    not that it needs to change it's I cannot really comment on them.
    What I can see is nice.
    Having plants growing out of the pavement seems a little unrealistic to me, at least in the manner seen.
    The sky seems like it may be stretched some, may not be.
     
  50. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    well to get back on topic:

    I have been reading Color and Light (James Gurney), and have been learning A LOT about painting realistically. I hope this way I can revamp the look of my hand painted textures.

    Attached is a still life study based off of a photo. Its not perfect by any means, but I'm certainly getting better at painting with a mouse and keyboard :)
     

    Attached Files:

Thread Status:
Not open for further replies.