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Thank you. I plan on it, believe me on that. To be honest I've never drawn much in my life so to be able to do that is amazing to me.Hey John, I kind of like the chunky look of the hand, but 3/4 hours to do that are definitely too much even after a decade :P Get that pencil moving until you become the Flash® and do the same in 5 minutes (well, actually the Flash® would do that in 0.1 milliseconds - approximately - but probably the paper would get on fire)
Now that I think about it, it was probably more like 2 hours.
Edit: The reason why the hand in this picture looks chunky is because my hand is chunky. It feels like it anyway... lol
Last edited by OmniverseProductions; 04-28-2012 at 06:00 PM.
My Prototype RPG or
"The World's Smallest Role Playing Game."
This is the prototype I made for my upcoming RPG games for Android. Made mostly with the Okashi Role Playing Kit but I did some coding such as the character generator and I coded my own way of changing equipment- still using ORK, but since my armor pieces are all part of the same model, I had to figure out a way to have the inventory change what was active. The figures are original, which I commissioned from Dark Side of the Pixel and rigged and animated myself. The rest was made with assets from the asset store. Well except for the loot bag which I modeled quickly and just put a simple color mat on it.
Use "A" and "D" to rotate the camera. Left click to move. Right click to attack.
Last edited by drewradley; 04-28-2012 at 06:18 PM.
My Animations
http://www.youtube.com/user/drewradley13
I finished it!!! This is the first RPG I fully complete since Fallout 3!!!My Prototype RPG or
"The World's Smallest Role Playing Game."
This is the prototype I made for my upcoming RPG games for Android. Made mostly with the Okashi Role Playing Kit but I did some coding such as the character generator and I coded my own way of changing equipment- still using ORK, but since my armor pieces are all part of the same model, I had to figure out a way to have the inventory change what was active. The figures are original, which I commissioned from Dark Side of the Pixel and rigged and animated myself. The rest was made with assets from the asset store. Well except for the loot bag which I modeled quickly and just put a simple color mat on it.
Use "A" and "D" to rotate the camera. Left click to move. Right click to attack.As a prototype it's interesting, though the main issue I found (for a prototype), is that the ceiling arcs can capture clicks on the ground. About controls, since you can't attack everybody, you could simply use a single button: clicking on an enemy will attack, clicking on a friend will interact.
Holoville Games | Blog | Illustrations/Comics | Twitter
HOTween : a fast, type-safe, and powerful Unity tween engine
HOTools : a tools panel for Unity
HOUnityLibs : an open-source collection of libraries for Unity
Are you going to add a button place points automatically because I'm too lazy to assign points maunally.My Prototype RPG or
"The World's Smallest Role Playing Game."
This is the prototype I made for my upcoming RPG games for Android. Made mostly with the Okashi Role Playing Kit but I did some coding such as the character generator and I coded my own way of changing equipment- still using ORK, but since my armor pieces are all part of the same model, I had to figure out a way to have the inventory change what was active. The figures are original, which I commissioned from Dark Side of the Pixel and rigged and animated myself. The rest was made with assets from the asset store. Well except for the loot bag which I modeled quickly and just put a simple color mat on it.
Use "A" and "D" to rotate the camera. Left click to move. Right click to attack.![]()
Finished my animations, threw some little touches on the texture/model. Here it is in Unity, so there's real lighting now, which is nice
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Awesome! Mine puts FO3 to shame, eh?I finished it!!! This is the first RPG I fully complete since Fallout 3!!!As a prototype it's interesting, though the main issue I found (for a prototype), is that the ceiling arcs can capture clicks on the ground. About controls, since you can't attack everybody, you could simply use a single button: clicking on an enemy will attack, clicking on a friend will interact.
Yeah, I'll be removing the ceiling since its going to be "isometric". I will be making buttons to click on to attack when I port it to Android, as well as buttons for rotating the camera. At the very least, I will make it so touching an enemy attacks and NPC interacts.
Sorry, I am not sure what you mean...
Last edited by drewradley; 04-28-2012 at 07:46 PM.
My Animations
http://www.youtube.com/user/drewradley13
My Animations
http://www.youtube.com/user/drewradley13
A pixely zombie FPS inspired by the FPS of yesteryear!
Other Stuff:
Why thank you![]()
Holoville Games | Blog | Illustrations/Comics | Twitter
HOTween : a fast, type-safe, and powerful Unity tween engine
HOTools : a tools panel for Unity
HOUnityLibs : an open-source collection of libraries for Unity
It is, I set it up with one of the example on-screen joystick things, for mobile devices, so the animation speed links with the level of stick tilt, and it plays a walk animation until the stick is at position 0.5, and a run animation after that. It's really neat
Textures for my Mayan/Aztec environment.
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Portfolio:Under construction!
Cartoony Weapon Pack-Medieval-FREE
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New to Unity? Orient yourself now!
Learn Unity
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Another Work in progress game i've have created so far.
Webplayer Here.
Play Pixel Pirates [its only a small test]
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Check out my Ludum Dare 23 Entry Here
My Blog
My Portfolio
Could be a very nice little game.
A hint about the collisions could be to implement a "skin" on the character to avoid the shaking when it comes to colliding with object. Or use the built in character controller.
http://unity3d.com/support/documenta...cterController this is a very good reference.
My project from before now has a name, "Hubris". At the moment it is only development title. Not much work will be done on it for a little while due to exams.
I have started to mess about with trees:
And the beginnings of an underwater effect (this was put together on Saturday, but forgot to post it):
Last edited by Nappael; 04-30-2012 at 04:24 AM.
Looks very coolHow do you make the Underwater Effects?
Thanks!
The underwater effects are done in two parts. The first is a script that changes the fog and skybox settings when you enter the water, very similar to the script here: http://unifycommunity.com/wiki/index...erwater_Script
The second half is a bubble effect created with the use of a particle system.