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Number 6 (scribbled background) makes the cards stand out more, whereas the solid background of the others seems to envelop the cards more making them look smaller and not as prominent.
An in-game screenshot of the upcoming Monimals project:
The background is only temporary, along with the info pane backgrounds.
A pixely zombie FPS inspired by the FPS of yesteryear!
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In England (and the rest of the UK) College is the optional step between secondary school and university.
Universities are where you get degrees, colleges get you diplomas; usually a 1 or 2 year course as opposed to a standard 3 year degree course, however they are generally equivalent in learning to the first 1 or 2 years of a degree course. Meaning you can usually progress from a college diploma straight to the next equivalent year in a degree course at a university.
Although they're trying to push through legislation that means you have to stay in secondary school until 18, rather than being able to leave at 16 and go on to university or college :/
Also,here's what I'm working on(no textures yet....UV Unwrappin is a nighmare!)
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That's coolIn England (and the rest of the UK) College is the optional step between secondary school and university.
Universities are where you get degrees, colleges get you diplomas; usually a 1 or 2 year course as opposed to a standard 3 year degree course, however they are generally equivalent in learning to the first 1 or 2 years of a degree course. Meaning you can usually progress from a college diploma straight to the next equivalent year in a degree course at a university.
Although they're trying to push through legislation that means you have to stay in secondary school until 18, rather than being able to leave at 16 and go on to university or college :/
In Australia we go to high school until we are 18(end of that year) although you can drop out in year 10 no one does as you cant get a job if you do, after that you go to TAFE(Tertiary And Farther Education) and get diplomas or university to get degrees(people get diplomas for stuff like hair dressing or for a way to get into uni courses)
I think the UK has a better system![]()
A pixely zombie FPS inspired by the FPS of yesteryear!
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Same in Romania...but the education here is at it's worst,each year something changes...every minister wants to change the education in his own way,and that's what is wrong.I will have the final high-school exam in 2 years(I don't know how people call it in other countries...we call it BAC or Bacalaureat),and you really need to study hard for it,but with these constant changes you don't know if you will actually going to take this exam or the education system will be changed again.That's cool
In Australia we go to high school until we are 18(end of that year) although you can drop out in year 10 no one does as you cant get a job if you do, after that you go to TAFE(Tertiary And Farther Education) and get diplomas or university to get degrees(people get diplomas for stuff like hair dressing or for a way to get into uni courses)
I think the UK has a better system
Students are getting confused,that's why more than 40% of Romania's students failed last year...
EDIT: Also because of the lack of interest...
I really like how other more advanced countries handle their education...that's why I want to leave Romania after I finish high-school....who knows,I'll go to UK![]()
Last edited by Thunderent; 04-17-2012 at 05:23 AM.
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I think we handle our education awfully. The fact that college her is optional it really does stop people from being competent with attendence and such. If it was compulsary like school I think it would be much better, but give it a few years and it will be. Ive been told that English Universities are one of the best to have on your CV.
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"Science adjusts its views based on what's observed, faith is the denial of observation so that belief can be preserved"Don't use a hammer to dig holes
I already had posted this first Work-In-Progress video of my little project...
Now, I have added multi-staged explosions to it, which means: destroyed ships don't just explode and disappear, they break apart and every part explodes for itself
I also uploaded a WebPlayer
Controls are:
W - accelerate
S - brake/backwards
Q/E - roll left/right
Space - set speed to 0
Left Mouse - shoot
Steering is a little bit different but works good:
Hold the mouse cursor in the middle (crosshair) to keep the ship in position. Moving the mouse away from the crosshair lets you turn the ship.
I'm looking forward to your answers
EDIT:
In fact, the player ship can explode, too... unfortunately the camera gets destroyed too, so when the game suddenly becomes gray, you are dead![]()
Last edited by ENNEMMEE; 04-17-2012 at 07:27 AM.
slowly resembling pokemon more and morebut looks good
Portfolio: www.csamways.com
Contact: Charlie.samways@molecube.ca (Business Only)
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"Science adjusts its views based on what's observed, faith is the denial of observation so that belief can be preserved"Don't use a hammer to dig holes
A couple of things!<snip>
Now, I have added multi-staged explosions to it, which means: destroyed ships don't just explode and disappear, they break apart and every part explodes for itself
I also uploaded a WebPlayer
Controls are:
W - accelerate
S - brake/backwards
Q/E - roll left/right
Space - set speed to 0
Left Mouse - shoot
Steering is a little bit different but works good:
Hold the mouse cursor in the middle (crosshair) to keep the ship in position. Moving the mouse away from the crosshair lets you turn the ship.
I'm looking forward to your answers
EDIT:
In fact, the player ship can explode, too... unfortunately the camera gets destroyed too, so when the game suddenly becomes gray, you are dead
First, you need to know about locking the cursor:
http://unity3d.com/support/documenta...ockCursor.html
This way you can move the mouse and the pointer never leaves the screen.
I was finding it very hard to play as I kept moving the cursor out of the screen and couldn't fire as I'd just click on another window (as I'm not playing in full screen mode...)
I didn't play long enough to get destroyed, but if the player ship explodes, as part of your destruction sequence, you can detach the main camera and have it move backwards to show the explosion. Let me know if you need any hints with this one...
I'd also suggest that as an option, you look into using the mouse scroll wheel for changing acceleration as well. Let me know if you need hints with this one as well...
I'm looking forward to an update so I can give it another (and better) try.
Like some of the VFX (it's "my thing" I must admit) ...
May I ask what you are using to control your enemy ships?
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Pretty cool, middle right is the best one, imo.
Have you played with any other concepts of magic? Cards seem pretty obvious to me. There's tons of other "classic" magic tricks you can use as inspiration, as well as themes such as misdirection and slight of hand that might lead you down more original paths.
Best piece of advice I was ever given regarding the concepting stage is rather than work with what the brief explicitly states, play with all the things the brief does not explicitly state :P
Thanks Farfarer, this is actually incredibly far away from my brief ^_^ In the brief I included a magic hat rather than cards, Ill keep playing of course. these are just some ideas i came up with in class.Pretty cool, middle right is the best one, imo.
Have you played with any other concepts of magic? Cards seem pretty obvious to me. There's tons of other "classic" magic tricks you can use as inspiration, as well as themes such as misdirection and slight of hand that might lead you down more original paths.
Best piece of advice I was ever given regarding the concepting stage is rather than work with what the brief explicitly states, play with all the things the brief does not explicitly state :P
Portfolio: www.csamways.com
Contact: Charlie.samways@molecube.ca (Business Only)
Follow me on twitter for updates: http://twitter.com/#!/cjsapps
"Science adjusts its views based on what's observed, faith is the denial of observation so that belief can be preserved"Don't use a hammer to dig holes
This reminds me of a project I wanted to do, but the artist just never logged on again! Just inspired me to make a battle system for my game!An in-game screenshot of the upcoming Monimals project:
The background is only temporary, along with the info pane backgrounds.![]()
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Ok, my Simple TODO is on the Asset Store. Thanks to all who gave me some advices on how to implement the Undo system (Wiki script) and to the author of the script. It helped me a lot.
Oh and here is the link to the Asset Store forum![]()
Looking neat so far!
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Well, at this early stage of the project I don't feel like cursor locking really is that essential. Turning the player's ship is already limited to the game screen's boundaries so moving the mouse outside the game's screen doesn't make the ship turn faster. Later on I will surely lock the cursor but for this I need a visual representation of the cursor so that the player knows and sees why the ship is turning or not turning.A couple of things!
First, you need to know about locking the cursor:
http://unity3d.com/support/documenta...ockCursor.html
This way you can move the mouse and the pointer never leaves the screen.
I was finding it very hard to play as I kept moving the cursor out of the screen and couldn't fire as I'd just click on another window (as I'm not playing in full screen mode...)
Mmmh... currently it's just an alpha version and I was just too lazy to do that
Mh, nope... the mouse wheel will be used for changing weapons or changing target... I'm still not sure which of those two provides a better gameplay experience but I'm gonna play around with that. But I think speed changes and movement should be on the keyboard (WASD+QE)
That's all coded by myself... I know it looks a little bit weird, especially when two ships collide but again: alphaaaaI know I'm gonna have to improve this
Thanks for your replyI like posts like yours: showing ways on how to improve is always a good thing
Thanks!
More frog! Bwahahah evil!
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Working on AI for space combat
I began working on it a few week ago, so its very WIP
To try it out:
http://dl.dropbox.com/u/5394772/spac...WebPlayer.html
Control:
W/S - faster speed/slower speed
A/D - turn spacehip
UP/DOWN - tilt spacehip
LEFT/RIGHT - rotate spacehip
R - restart game
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