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  1. Location
    Croatia
    Posts
    2,066
    Quote Originally Posted by Micah View Post
    @ivanzu: can I throw a fork at you?
    It amazes me that the person that made that dock also made that barrel. I say this because its the same color wood.
    Yes it looks good, well done. But it would look soooo much better with some color diffrence (not to hard to change) and that is within each plank aswell. I know that its hand painted style... but even the style uses some realism. So change it up

    Edit:
    heres abit of what i mean, spent a few minutes on it but wanted to keep your look.



    Micah
    Nice suggestion,what did you do to achieve this look?
    Last edited by ivanzu; 01-04-2012 at 01:38 PM.
    Portfolio:Under construction!
    Cartoony Weapon Pack-Medieval-FREE
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  2. Location
    Witney, UK
    Posts
    2,140
    http://manicfishstuff.blogspot.com/ Blog
    http://fishman92.carbonmade.com/ Portfolio
    @fishman92

    Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92


  3. Location
    Edmonton, AB Canada
    Posts
    23

    Itzy3D now available on Android Marketplace

    Just finished our first mobile game, powered by Unity. Itzy3D. We're just submitting the Ipad and Iphone versions to the app store today, but if you're an android user, you can find it and play for free on the android marketplace.

    https://market.android.com/details?i...teractive.itzy

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  4. Location
    Poland
    Posts
    163
    Here is the trailer from Anoix 3D, the game I am currently working on.



    Here is the thread about the trailer: http://forum.unity3d.com/threads/118...meplay-trailer

    I would like this trailer to be here: http://unity3d.com/gallery/made-with-unity/trailers
    Could anyone please tell me if there is anything I can do to make it happen?


  5. Location
    Michigan USA
    Posts
    1,732
    Quote Originally Posted by Mariusz Kowalczyk View Post
    Here is the trailer from Anoix 3D, the game I am currently working on.



    Here is the thread about the trailer: http://forum.unity3d.com/threads/118...meplay-trailer

    I would like this trailer to be here: http://unity3d.com/gallery/made-with-unity/trailers
    Could anyone please tell me if there is anything I can do to make it happen?
    Pretty amazing, but how do you determine the altitude needed when the ball is off the ground plane?
    Vote here on a 64 bit version of the Unity Editor.

    Game Blog

  6. Hi everyone, since january of 2011 Yuu Interactive is working on jUNK!, a IOS game developed in unity using free software like Blender and Gimp, in the next few days we will launching the new version, in this thread you can follow the updates

    http://forum.unity3d.com/threads/846...ooter-for-iPad





    Please follow us on Facebook

    https://www.facebook.com/yuuinteractive


  7. Location
    Poland
    Posts
    163
    Quote Originally Posted by Don Gray View Post
    Pretty amazing, but how do you determine the altitude needed when the ball is off the ground plane?
    I am not sure if I understand your question. The ship and the ball always have the same Y coordinate. You can only control the ship horizontally.


  8. Posts
    571




    Some architectural Design and Viz work for a friend's place.


  9. Location
    Victoria Australia
    Posts
    3,823
    Im working on a new forum icon and a barrel but i dont know i think the forum icon is to much to much crammed into to little space? another one i was thinking of is the air ship, with the sprite inside and trees on the top the whole thing will be sitting on the table but cant decide.

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    A pixely zombie FPS inspired by the FPS of yesteryear!

    Other Stuff:



  10. Location
    Boston, Ma
    Posts
    1,777

    Some Marmoset Fun

    After seeing the awesome look of the Marmoset renders that Janpec uploads, I figure I would give it a try... here are my models rendered in Marmoset... Makes me wish I had Unity Pro to do skin shaders... ... I think for portfolio presentations, I will definitely use this...
    Attached Images     


  11. Location
    Victoria Australia
    Posts
    3,823
    This is a quick picture of a possible new icon:

    Name:  Iconblimp.png
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    A pixely zombie FPS inspired by the FPS of yesteryear!

    Other Stuff:



  12. Location
    Newfoundland
    Posts
    1,016
    My first reasonable (read: I'm not ashamed of) organic model I've managed to achieve (albeit, it needs a severe poly and vert count reduction, but still)... What do you think?

    Cheers,

    Galen
    Attached Images   
    Convolution

    Game Business Toolbox now available!
    templates for GDD, TDD, Levels, Art, business plan and more...


  13. Location
    Australia, Brisbane
    Posts
    465
    Inspired by halo


    Simple texture change and.. Wolla.


    You be dissing on my style and you get this.. :P


  14. Location
    Stagecoach, NV
    Posts
    187
    Love that rifle, a sharper look would be nice and some scratches and whatnot.
    Love the hand painted stuff tho.
    Check out our teams development blog:


  15. Location
    Netherlands
    Posts
    541
    Quote Originally Posted by titanty View Post
    This is a quick picture of a possible new icon:

    Name:  Iconblimp.png
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    Do it, airships are pretty awesome!


  16. Location
    Australia
    Posts
    872
    Quote Originally Posted by Ben4views View Post
    (Images)
    Very nice. Kind of reminds me of Warsoup.
    Dual Core T4300 2.10 GHz - 4.00 GB RAM - Windows Vista (32-bit) - ATI Mobility Radeon HD 4600 (1GB)

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate

  17. Administrator



    Location
    London, UK
    Posts
    3,070
    Quote Originally Posted by Kyle@Itzy View Post
    Just finished our first mobile game, powered by Unity. Itzy3D. We're just submitting the Ipad and Iphone versions to the app store today, but if you're an android user, you can find it and play for free on the android marketplace.

    https://market.android.com/details?i...teractive.itzy

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    Yay! Let us know how well it does!


  18. Location
    Michigan USA
    Posts
    1,732
    Quote Originally Posted by Mariusz Kowalczyk View Post
    I am not sure if I understand your question. The ship and the ball always have the same Y coordinate. You can only control the ship horizontally.
    Oh, ok, I thought the player had to match the vertical level of the returning ball and didn't see how the player could accurately determine what that was from the angle.
    Vote here on a 64 bit version of the Unity Editor.

    Game Blog


  19. Location
    Serbia
    Posts
    137
    Just finished mana,exp,health and leveling system. I removed actionbar, i want to remake it.
    Here new screen



  20. Location
    Netherlands
    Posts
    541
    GIOWorks, maybe you wanna do something with the lightning since the tree's seem weird from 1 side.


 
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