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Nice suggestion,what did you do to achieve this look?@ivanzu: can I throw a fork at you?
It amazes me that the person that made that dock also made that barrel. I say this because its the same color wood.
Yes it looks good, well done. But it would look soooo much better with some color diffrence (not to hard to change) and that is within each plank aswell. I know that its hand painted style... but even the style uses some realism. So change it up![]()
Edit:
heres abit of what i mean, spent a few minutes on it but wanted to keep your look.
Micah
Last edited by ivanzu; 01-04-2012 at 01:38 PM.
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Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92
Just finished our first mobile game, powered by Unity. Itzy3D. We're just submitting the Ipad and Iphone versions to the app store today, but if you're an android user, you can find it and play for free on the android marketplace.
https://market.android.com/details?i...teractive.itzy
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Here is the trailer from Anoix 3D, the game I am currently working on.
Here is the thread about the trailer: http://forum.unity3d.com/threads/118...meplay-trailer
I would like this trailer to be here: http://unity3d.com/gallery/made-with-unity/trailers
Could anyone please tell me if there is anything I can do to make it happen?
Pretty amazing, but how do you determine the altitude needed when the ball is off the ground plane?Here is the trailer from Anoix 3D, the game I am currently working on.
Here is the thread about the trailer: http://forum.unity3d.com/threads/118...meplay-trailer
I would like this trailer to be here: http://unity3d.com/gallery/made-with-unity/trailers
Could anyone please tell me if there is anything I can do to make it happen?
Hi everyone, since january of 2011 Yuu Interactive is working on jUNK!, a IOS game developed in unity using free software like Blender and Gimp, in the next few days we will launching the new version, in this thread you can follow the updates
http://forum.unity3d.com/threads/846...ooter-for-iPad
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Some architectural Design and Viz work for a friend's place.
Im working on a new forum icon and a barrelbut i dont know i think the forum icon is to much to much crammed into to little space? another one i was thinking of is the air ship, with the sprite inside and trees on the top the whole thing will be sitting on the table
but cant decide.
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A pixely zombie FPS inspired by the FPS of yesteryear!
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After seeing the awesome look of the Marmoset renders that Janpec uploads, I figure I would give it a try... here are my models rendered in Marmoset... Makes me wish I had Unity Pro to do skin shaders...... I think for portfolio presentations, I will definitely use this...
This is a quick picture of a possible new icon:
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A pixely zombie FPS inspired by the FPS of yesteryear!
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My first reasonable (read: I'm not ashamed of) organic model I've managed to achieve (albeit, it needs a severe poly and vert count reduction, but still)... What do you think?
Cheers,
Galen
Convolution
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Inspired by halo
Simple texture change and.. Wolla.
You be dissing on my style and you get this.. :P
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Last edited by Ben4views; 01-04-2012 at 09:12 PM.
Love that rifle, a sharper look would be nice and some scratches and whatnot.
Love the hand painted stuff tho.
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Yay! Let us know how well it does!Just finished our first mobile game, powered by Unity. Itzy3D. We're just submitting the Ipad and Iphone versions to the app store today, but if you're an android user, you can find it and play for free on the android marketplace.
https://market.android.com/details?i...teractive.itzy
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Oh, ok, I thought the player had to match the vertical level of the returning ball and didn't see how the player could accurately determine what that was from the angle.
Just finished mana,exp,health and leveling system. I removed actionbar, i want to remake it.
Here new screen
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GIOWorks, maybe you wanna do something with the lightning since the tree's seem weird from 1 side.