Unity Community |

Thanks, that makes me feel a lot better. I've done like 0 modeling so thank you for the tips!Well you shouldn't! The polycount and detail is reasonable, especially after i quoted you and noticed you are aiming at a mobile release. The overall shape of the truck is great, you can clearly see it is modeled after the Ford F-XXX trucks, with its bend in the windowline.
Source: http://trucks.about.com/od/fordtruck...-Side-View.htm
If you ever feel the need to, you can always add more "slim" polygons around edges to make them more pronounced, like i did here around the trunk, on the bottom of the car and on top of the door. This will give the shame more "profile".
As you can see, my wireframe isnt too complex either, and as a novice myself, i would say between my skill and yours are maybe ten models, at most. You can get there pretty quickly if you keep at it!
Btw, this was done in blender.
Portfolio: www.csamways.com
Contact: Charlie.samways@molecube.ca (Business Only)
Follow me on twitter for updates: http://twitter.com/#!/cjsapps
"Science adjusts its views based on what's observed, faith is the denial of observation so that belief can be preserved"Don't use a hammer to dig holes
A pixely zombie FPS inspired by the FPS of yesteryear!
Other Stuff:
Some models I've been working on lately :3
![]()
Portfolio:Under construction!
Cartoony Weapon Pack-Medieval-FREE
**************************************************
New to Unity? Orient yourself now!
Learn Unity
**************************************************
Love design.
A bit dark, but showing the inventory system in action.
Just uploaded a new update video of my survival sandbox game:
I recommend watching it in 720p with a bigger screen![]()
some terrain stuff without normal mapping
![]()
My blog http://seb3dmacandgames.blogspot.com/
My channel on You Tube http://www.youtube.com/user/3DSeb#p/u
Asset Store Content Packs
Medieval Lightsources Pack
__________________________________________________ _________________
New To UNITY?Orient yourself now!
Learn UNITY!
PORTOFOLIO WORK IN PROGRESS!
@freefall8: They look perfect!!
Please, visit dogzer's Assets Store. (Characters & more)
"A nerd's work is never done!"
ThanksGlad you like it
Its 8000 x 8000m and uses unitys terrain system.
The heightmap was done with geocontrol2
I've modified the splat map via Syanyde's "terrain edge".
Great tool btwA couple uf bugs but still lots of great features.
Find Answers!
The Google Custom Search Engine for Unity3D: http://tinyurl.com/Unity3dSearchEngine
-
Learning Resources for Unity3D:
On the Unity3D forum | Unity3D Resources | Getting Started with Coding for Unity
@FlorianSchmoldt - that looks lovely!
How fast does it run?
Thanks a lot Little Angel !
Runs quiete nice. I guess thats the lack of NORMAL MAPS ON TERRAINS !!! :P
srsly, Unitys terrain is very scaleable. Especially with its dynamic tesselation. I've got most of the information in my "single lightmaps" Ambient Occlusion, GI, LightShadow etc...this way it doesn't hurt to switch to a lower poly density. The realtime shadow range is pretty short as well.
Just 1 splat map, 4 Textures, no tri-planar or normal hacks.
There's lots of post processing going on but I guess the only bottleneck is the quality ssao, which is needed to visually glue the grass to the ground.
Except the road and soldier, there are currently no other meshes/shaders in the scene so its hard to compare it with other titles.
Right now I'm around 50fps in 1600x1200 4xmultisampling on a gtx460.