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  1. Location
    Arizona
    Posts
    1,061

    [RELEASED] Fury Framework - RPG/RTS Creator

    Play the demo and download the full evaluation package here.

    Available on the Asset Store here.

    Updated for Unity4 and iOS/Android.


    For a couple of months, I've been working on a project to rapidly create games. Since the public beta launch of Unity 3.5, I've had an opportunity to demo my project.

    I've created a set of tutorials, each spanning 7-15 minutes that demonstrates the framework. The videos are created as learning material, since the product in question is a framework and involves some programming. The programming is kept to a minimum in these tutorials. Hopefully, experienced programmers will be able to appreciate the nuances of the framework, while beginner programmers can focus more on the basic stuff.

    I'd love to hear any comments and criticisms you guys may have. My eventual goal is to release the project to the Unity community.

    Some videos are currently encoding/uploading. I will enable links as videos become available.

    The videos start up sort of loud for me; just a heads up.

    Downloads!


    Videos


    Final Demo
    After completing the tutorials, I went on to add many small cosmetic changes, such as giving characters weapons. I also changed the second player's class to a melee class and added many new pieces of equipment as well as a new consumable. The source was also refactored a bit to make it more intuitive.

    Features
    • Multiplayer by Design -- All methods and everything shown in the tutorials are mutiplayer ready!
    • Extensible -- Design your own skills, status effects, etc
    • Team Friendly -- Artists, game designers and programmers can work largely independently
    • Modular -- Code can be easily exported to other projects
    • Documentation -- Every public member (method, class, interface, etc) is completely documented


    Pathfinding
    It appears that Unity 3.5 will not include the navmesh solutions in the Indie version. This is fairly disappointing, but a completely understandable business decision. I have abstracted out the pathfinding to an interface so third-party pathfinding, such as SimplePath or A* Pathfinding Project, can be easily implemented.

    The AStarNavAgent package and accompanying tutorial utilize the free version of the A* Pathfinding Project.


    Note: I previously had a topic in the Gossip section, but now I feel I have way more to show! Will be adding many more tutorials going forward.
    Last edited by andorov; 01-13-2013 at 08:54 PM. Reason: Added download links
    The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!


  2. Location
    Victoria Australia
    Posts
    4,776
    You should make your own path finding(it looks like this uses 3.5 pathfinding) so then unity free users can buy this


  3. Location
    Bangkok
    Posts
    102
    Any chance putting these tutorials on YouTube?
    RedCastle Interactive Co.,Ltd.


  4. Location
    Arizona
    Posts
    1,061
    Quote Originally Posted by sanpats View Post
    Any chance putting these tutorials on YouTube?
    I suppose, is the player giving you troubles? My host has really been acting up
    The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!


  5. Posts
    99
    hello sir, id like to know where i could get this awesome looking rts development dll..... and rest of your packages?


  6. Location
    Arizona
    Posts
    1,061
    Quote Originally Posted by nagata View Post
    hello sir, id like to know where i could get this awesome looking rts development dll..... and rest of your packages?
    Working on an open beta / free version package right now

    Just want to make sure it works smooth for people with the Indie version.
    The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!


  7. Location
    Victoria Australia
    Posts
    4,776
    How will it work for indie when it uses navmesh?


  8. Location
    Bangkok
    Posts
    102
    Will you release the open beta/free package soon?
    RedCastle Interactive Co.,Ltd.


  9. Location
    Arizona
    Posts
    1,061
    Quote Originally Posted by sanpats View Post
    Will you release the open beta/free package soon?
    The goal is to release before Monday.
    The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!


  10. Location
    Bangkok
    Posts
    102
    Nice. Will it only be working with 3.5 beta or 3.4 also supported.
    RedCastle Interactive Co.,Ltd.


  11. Posts
    1,579
    What about us Indies?
    Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!

    Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!

  12. Super Moderator
    Location
    Great Britain
    Posts
    9,683
    Quote Originally Posted by TehWut View Post
    What about us Indies?
    Should have asked for unity pro for xmas
    Currently working with Sony on our new
    PS4 and Vita game in Unity!

    This post is not representative of Simian Squared Ltd


  13. Posts
    1,579
    Should have asked for unity pro for xmas
    I actually was, but our price limit is quite lower than $1500, considering I have four little bros
    Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!

    Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!


  14. Location
    Victoria Australia
    Posts
    4,776
    haha i got quite a haul:

    Wacom bamboo FUN medium
    Skyward sword(the one with the wiimote)
    Skyrim
    Massive toblarone
    LionKing trillogy

    but even if i could get 1.5K for christmas i proboly wouldent, i would only get PRO if A)my game went well and it was my full job B) if i donated 1.5k then i would buy it C) if i won it.


  15. Posts
    1,107
    Quote Originally Posted by titanty View Post
    You should make your own path finding(it looks like this uses 3.5 pathfinding) so then unity free users can buy this
    I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.


  16. Location
    Victoria Australia
    Posts
    4,776
    Quote Originally Posted by Demostenes View Post
    I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.
    Ive already paid $400 for a license thank you verry much, maby you can aford $1,500 but i cant.
    Last edited by titanty; 12-25-2011 at 04:20 AM.


  17. Posts
    99
    yea i got indie license,
    though one friend of my has pro license.....
    so me and my friend could be one of the first to test out your Fury Component.


  18. Posts
    1,579
    I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.
    Well it's just less customers on your half :}
    Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!

    Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!


  19. Location
    Arizona
    Posts
    1,061
    Added links to the free version. Its hard coded for a maximum of 5 unique units. The full demo project up to Tutorial 4 is coming.

    Also, will be finishing up the other tutorials, pretty soon.
    Last edited by andorov; 12-25-2011 at 11:34 AM.
    The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!

  20. Super Moderator
    Location
    USA - Chesaning, MI
    Posts
    1,515
    I really suggest you put these videos on youtube. I am having a hard time watching more than 3 seconds at a time before it has to wait for more to load. Anyways, looks like you got some nifty stuff in the works. It will be surely appreciated by many.
    I am available for Freelance work! Contact me via PM or email.
    My blog: Click to open
    Twitter: Thomas Pasieka

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