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Play the demo and download the full evaluation package here.
Available on the Asset Store here.
Updated for Unity4 and iOS/Android.
For a couple of months, I've been working on a project to rapidly create games. Since the public beta launch of Unity 3.5, I've had an opportunity to demo my project.
I've created a set of tutorials, each spanning 7-15 minutes that demonstrates the framework. The videos are created as learning material, since the product in question is a framework and involves some programming. The programming is kept to a minimum in these tutorials. Hopefully, experienced programmers will be able to appreciate the nuances of the framework, while beginner programmers can focus more on the basic stuff.
I'd love to hear any comments and criticisms you guys may have. My eventual goal is to release the project to the Unity community.
Some videos are currently encoding/uploading. I will enable links as videos become available.
The videos start up sort of loud for me; just a heads up.
Downloads!
Videos
- Tutorial 1: Creating the first character
- Tutorial X: Implementing third-party path finding (for Unity Indie users)
- Tutorial 2: Creating an enemy and basic attacks
- Tutorial 3: Programming a basic ability
- Tutorial 4: Programming a status effect and modifying our ability
- Tutorial 5: Jazzing up our abilities and status with graphical effects
- Tutorial 6, Part A: Creating basic items
- Tutorial 6, Part B: Finalizing items, setting up an inventory
- Tutorial 7: Creating mana pots and adding mana to the mage
- Tutorial 8, Part A: Creating the enemy NPC
- Tutorial 8, Part B: Spawning and cleaning up enemies in a zone
- Tutorial 8, Part C: Adding behaviors / decision making to enemies
- Tutorial 9, Part A: Creating NPC drop deposits
- Tutorial 9, Part B: Creating the Loot chest skill
- Tutorial 10, Part A: Setting up the multiplayer lobby
- Tutorial 10, Part B: Creating the secondary character
- Tutorial 11: Creating projectiles
Final Demo
After completing the tutorials, I went on to add many small cosmetic changes, such as giving characters weapons. I also changed the second player's class to a melee class and added many new pieces of equipment as well as a new consumable. The source was also refactored a bit to make it more intuitive.
Features
- Multiplayer by Design -- All methods and everything shown in the tutorials are mutiplayer ready!
- Extensible -- Design your own skills, status effects, etc
- Team Friendly -- Artists, game designers and programmers can work largely independently
- Modular -- Code can be easily exported to other projects
- Documentation -- Every public member (method, class, interface, etc) is completely documented
Pathfinding
It appears that Unity 3.5 will not include the navmesh solutions in the Indie version. This is fairly disappointing, but a completely understandable business decision. I have abstracted out the pathfinding to an interface so third-party pathfinding, such as SimplePath or A* Pathfinding Project, can be easily implemented.
The AStarNavAgent package and accompanying tutorial utilize the free version of the A* Pathfinding Project.
Note: I previously had a topic in the Gossip section, but now I feel I have way more to show! Will be adding many more tutorials going forward.
Last edited by andorov; 01-13-2013 at 08:54 PM. Reason: Added download links
The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!
You should make your own path finding(it looks like this uses 3.5 pathfinding) so then unity free users can buy this![]()
Any chance putting these tutorials on YouTube?
RedCastle Interactive Co.,Ltd.
The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!
hello sir, id like to know where i could get this awesome looking rts development dll..... and rest of your packages?
The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!
How will it work for indie when it uses navmesh?
Will you release the open beta/free package soon?
RedCastle Interactive Co.,Ltd.
The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!
Nice. Will it only be working with 3.5 beta or 3.4 also supported.
RedCastle Interactive Co.,Ltd.
What about us Indies?
Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!
Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
About Simian Squared Recent The Other Brothers Physynth Recommended Shaders+Framework
I actually was, but our price limit is quite lower than $1500, considering I have four little brosShould have asked for unity pro for xmas![]()
Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!
Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
haha i got quite a haul:
Wacom bamboo FUN medium
Skyward sword(the one with the wiimote)
Skyrim
Massive toblarone
LionKing trillogy
but even if i could get 1.5K for christmas i proboly wouldent, i would only get PRO if A)my game went well and it was my full job B) if i donated 1.5k then i would buy it C) if i won it.
I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.
Ive already paid $400 for a license thank you verry much, maby you can aford $1,500 but i cant.I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.
Last edited by titanty; 12-25-2011 at 04:20 AM.
yea i got indie license,
though one friend of my has pro license.....
so me and my friend could be one of the first to test out your Fury Component.
Well it's just less customers on your half :}I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.
Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!
Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
Added links to the free version. Its hard coded for a maximum of 5 unique units. The full demo project up to Tutorial 4 is coming.
Also, will be finishing up the other tutorials, pretty soon.
Last edited by andorov; 12-25-2011 at 11:34 AM.
The Fury Framework - Create multiplayer top-down, RTS, RPG or TD games rapidly!
I really suggest you put these videos on youtube. I am having a hard time watching more than 3 seconds at a time before it has to wait for more to load. Anyways, looks like you got some nifty stuff in the works. It will be surely appreciated by many.