Hello everyone. I'm currently weighing my options between Unity or UDK for game development and I would love some input from the Unity community on the issue.
Here's my list of pros and cons, please correct me if any of this is inaccurate.
-Runs on any PC
-Very lite footprint and very stable
-Can do marching cubes
-Royalties are 5% cheaper (20% vs 25%)?
-Union? Not sure if that is a pro, yet...
-Less capable than UDK
-Less serious community
-Has yet to have a commercial release on a console, other than Wii
-Pricing has a large buy in for different platforms
-Can release on any platform or console
-Established brand name that may help distribution
-Only $99 to start selling and no royalties until I make $50,000 off of a title
-Waxy textures and fish eye cameras synonymous with Unreal
-Need a whole new PC just to run
-Impossible to do any meaningful destruction to terrain (in a way that would affect gameplay)
Am I leaving out any considerations?
Is there a specific reason why you chose Unity over UDK?