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  1. Location
    Fayetteville Arkansas
    Posts
    488

    Unity or UDK or CryEngine or...?

    Hello everyone. I'm currently weighing my options between Unity or UDK for game development and I would love some input from the Unity community on the issue.

    Here's my list of pros and cons, please correct me if any of this is inaccurate.

    Unity:

    PROS:

    -Friendlier community
    -Runs on any PC
    -Very lite footprint and very stable
    -Simpler interface
    -Can do marching cubes
    -Royalties are 5% cheaper (20% vs 25%)?
    -Union? Not sure if that is a pro, yet...

    CONS:

    -Less capable than UDK
    -Less serious community
    -Has yet to have a commercial release on a console, other than Wii
    -Pricing has a large buy in for different platforms

    UDK

    PROS:

    -Speed tree
    -Can release on any platform or console
    -Established brand name that may help distribution
    -Only $99 to start selling and no royalties until I make $50,000 off of a title

    CONS:

    -Crashes often
    -Waxy textures and fish eye cameras synonymous with Unreal
    -Need a whole new PC just to run
    -Impossible to do any meaningful destruction to terrain (in a way that would affect gameplay)


    Am I leaving out any considerations?
    Is there a specific reason why you chose Unity over UDK?

    -Thanks.

  2. Volunteer Moderator
    Posts
    23,745
    Quote Originally Posted by pat.mathis View Post
    -Royalties are 5% cheaper (20% vs 25%)?
    Unity has no royalties of any kind. (Unless you're talking about Union, but that's a separate thing, and isn't necessary unless you're targeting platforms that don't have publicly-available Unity licenses.)

    -Has yet to have a commercial release on a console, other than Wii
    Rochard.

    --Eric
    SpriteTile: new tile system that works seamlessly with Unity 4.3 sprites
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  3. Location
    Sydney, Australia
    Posts
    1,894
    Quote Originally Posted by pat.mathis View Post
    Is there a specific reason why you chose Unity over UDK?
    Because this is the Unity forum. We LOVE Unity

    Also, I think there's a bunch of comparison threads to read through already. Have a look around/search and you should be able to find the info you're after.


  4. Location
    Uruguay
    Posts
    2,425
    Is there a specific reason why you chose Unity over UDK?
    NO INTEGRATED IDE IN UDK

    Word says you have to restart the UDK editor if you want to compile, maybe not true, or there has got to be some sort of workaround... it just can't be true, still I could never get to the bottom of the matter; in unity I simply Ctrl+S & Alt+Tab, wait 0.2 seconds and new code is compiled and ready to go.
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  5. Location
    China
    Posts
    280
    I would imagine that UDK probably has more power under the hood. But most average game maker probably doesnt need all that additional power and instead struggles with its worse usability.

    so all in all I would say that unity is the better choice simply due to the fact that it makes it easier for you to manage to complete the project. and thats where projects fail i think. not due to technical limitations. (im talking about hobby people here)


  6. Location
    Newton, Massachusetts
    Posts
    2,249
    Most of the reasons have already been stated. That you pay to Unity, but if you use Union there will be. Union is mainly for getting your game on markets you wouldn't normally be able to reach, so unless you were planning something like that there would be no royalties paid (unless of course your game is released on Steam, the Mac app store, or the iOS app store, which all collect 30% of your profits).
    OliverSimon
    About: Homepage (soon)
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  7. Posts
    125
    As of this writing it's hard to compare, especially when Unity 3.5 is not even out.

    I started studying more Kismet lately and I just got a chance to try uScript PLE which is very similar to Kismet.

    My recommendation is if you're gonna spend some time comparing the two is to download Strumpy Shader Editor plug-in for Unity and uScript PLE for Unity and then compare. That will give you a more fair and complete comparison. --- noting that UDK does have more tools like animation tree blending, material functions, etc.

    So in this sense when you start to compare the two, you shouldn't think that Unity doesn't have a visual scripting system or any free ones to try, because uScript PLE is available and it's free to use for evaluation purposes (non-commercial use).

    I'm finding uScript to have more features than Kismet for example, like trig functions that would let you, say, create procedural animations, etc. You can do that in Kismet, but you need to create custom Kismet nodes, with uScript it's just there. uScript can let you create custom nodes but it doesn't have a debugging feature like Kismet does. Kismet lets you set a "visual break point" and it stops the game when you hit that breakpoint.

    Strumpy Shader Editor is also free but for Unity Basic users you won't see a preview like you do with UDK, only Unity Pro users can. You have to export your shaders first if you are using Unity Basic.
    Last edited by Sinan; 12-14-2011 at 12:10 PM.


  8. Location
    New York, NY
    Posts
    1,197
    Quote Originally Posted by dogzerx View Post
    NO INTEGRATED IDE IN UDK

    Word says you have to restart the UDK editor if you want to compile, maybe not true, or there has got to be some sort of workaround... it just can't be true, still I could never get to the bottom of the matter; in unity I simply Ctrl+S & Alt+Tab, wait 0.2 seconds and new code is compiled and ready to go.
    I actually worked for a bit with UDK. Now I wasnt very experienced with it at all but yes it is 100% true. You need to restart UDK every time you edit a script, and then you need to open up another program and click compile. wait for that, close it, and open up UDK again.


  9. Location
    Land of Sushi and Geisha
    Posts
    1,380
    Quote Originally Posted by pat.mathis View Post
    -Can release on any platform or console
    That is wrong. With UDK you can only build for PC or iOS. If you want to make a game for Consoles you need to buy UE3 which costs several hundred thousands dollars.

    In my humble opinion UDK has only one advantage over Unity. You get awesome graphics out of the box. For Unity, you need more effort to make it look "next gen". But that may change with 3.5. And UDK isn't that flexible if you plan to make a game other than a shooter.


  10. Posts
    2,225
    It is orders of magnitude easier to make a game in Unity than in UDK.


  11. Location
    Santa Fe, New Mexico, USA
    Posts
    988
    Unity is free to try. Spend the $99 on UDK (a small investment) and put a few days of time into working with each game engine. No doubt you will choose Unity in the end

  12. Super Moderator
    Location
    Great Britain
    Posts
    9,690
    You should 100% go with the Darkbasic engine.

    This is a rare troll post by me. You're welcome to bookmark it in glee, because one day I will rise back on my soap box and rant about how I never troll, I'm just insightful or helpful or whatever. Then you can troll the troll with this troll.
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  13. Location
    Melbourne
    Posts
    731
    Most large scale UE3 games use the Unreal Script for prototyping then port most if not all of it to C++ for performance reasons. Since you do not have access to C++ with UDK you can only get halfway there. When I was working with Unreal iteration was extremely slow, I don't know if they have done anything to improve that.

    Neither engine is perfect for everyone, Unity is targetted at smaller projects and so it is better suited for that. UE3 is designed for AAA first/third person shooters, so if that is what you're doing then it would be a better fit. With sufficient time and effort either engine can operate outside these bounds.

    I would suggest you try out both and decide for yourself.


  14. Location
    Singapore
    Posts
    1,347
    Udk has steeper learning curve but is more powerful in terms of graphics wise. Tries a little unreal scripting but still thinks unity's scripting is easier though. And i have heard animation in udk is a mess.

    For rapid prototyping i would say use Unity. Faster assets pipeline and rapid scripting compared to udk. And better documentation imo. If you really want something good (graphics or whatsoever) should try out cryengine. Seen people said it's better than udk and/or unity. But i will say if you are learning. Unity is good.
    I don't break rules. I bend them.


  15. Location
    United States
    Posts
    1,088
    Almost all of your cons for Unity are false.
    Experienced Unity developer, currently looking for work!

    http://forum.unity3d.com/threads/184...Tate-McCormick


  16. Location
    London / UK
    Posts
    305
    -Less serious community
    That always craks me up. I've lurked both quite extensively and if anything, it's the other way around.

    -Has yet to have a commercial release on a console, other than Wii
    Rochard is out and about and there's bound to be more.

    -Pricing has a large buy in for different platforms
    That's relative. Even from a second-world perspective 500 usd is not that much to start working on ios (another 500 for android) and etc. Free entry for PC, Mac and probably Linux in the near future.

    Either way, beeing bound to one particular piece of middleware is the worst thing you can do. The main question to ask yourself is: "Are my specific goals easier to acomplish on this or that ?" and repeat for your next game and so on. And even if it's easier to do on Unity, still check out UDK, the Cryengine, Shiva, etc and at least try to get a basic grey-on-grey prototype done on a couple of them before choosing.
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  17. Location
    Pennsylvania
    Posts
    2,954
    Has there ever been a udk console release (not UE3)?


  18. Location
    Singapore
    Posts
    35
    It's not a release yet exactly, but Hawken is being built in UDK, without the engine source code.

    http://www.hawkengame.com/blog/media
    http://www.udk.com/showcase-hawken
    Game Artist
    Portfolio


  19. Location
    japan
    Posts
    991
    Quote Originally Posted by hippocoder View Post
    You should 100% go with the Darkbasic engine.

    This is a rare troll post by me. You're welcome to bookmark it in glee, because one day I will rise back on my soap box and rant about how I never troll, I'm just insightful or helpful or whatever. Then you can troll the troll with this troll.
    Nah, blitz3d, way better...^^


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