Simple Waypoint System (SWS) is an editor extension for Unity3d which allows you to create waypoints
and paths very easily right within the editor. With those created, you can then tell any kind of game object
to follow a specific path. Useful for every automated movement in your games including but not limited to:Feature List:
- AI Patrol behavior
- Movement on a Path
- Moving Platforms
- Camera and Game Object animation
- Cut Scenes
- 3D GUI animation
- Easy to use
- Custom Path Manager Editor
- Movement using iTween
- works in 2D or 3D space
- Editor Undo and Redo
- compatible with C# or JavaScript
- Full source code in C#
- Every line documented
- Example Scene included
- Over 10 pages of documentation
A copy of iTween is required an included in this package.
In contrast to iTween's built-in path system, SWS extends iTween's simplicity by a custom path creator
interface. This path creator lets you place waypoints just by clicking on ground, they get connected
internally. After the part of construction, you are still able to edit your existing path with the built-in buttons
which add or remove waypoints, place them onto other objects or invert the path direction. All actions
support undo and redo. The iMove component, responsible for movement, concludes what you need for
a simple waypoint system.
iMove provides you with:
- straight path movement
- movement at game start or through code
- movement based on speed or time
- custom looptypes (none, loop, pingpong, random)
- support for iTween's easetypes (linear, spring, ...)
- delay settings for one or all waypoints of a path
- support for animation during walk or waiting time
Watch it in action!
Screenshots with higher resolution on the Asset Store product page
Get it here! That simple.
Please also take a look at our fully featured Tower Defense Starter Kit -
for beginners and experienced alike.
At its core, it uses a modified version of SWS for enemy movement.
http://forum.unity3d.com/threads/130...se-Starter-Kit
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