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How to make textures wrap around imported objects?

Discussion in 'Scripting' started by glom1envisage0, Dec 10, 2011.

  1. glom1envisage0

    glom1envisage0

    Joined:
    Apr 3, 2011
    Posts:
    167
    I originally posted this question in the shader lab but got no responses.

    If I import a sphere for instance from sketchup via. playup into unity the texture I apply is always "broken" at the edges. The sphere unity has as a preset object you can use will draw textures correctly. When I want to import unique shapes I've made in sketchup or make a "sky-sphere" by reversing the faces of a sphere in sketchup I run into this problem.
     
  2. fireside

    fireside

    Joined:
    Feb 6, 2011
    Posts:
    203
    It's probably some kind of bug. Blender might be a better intermediary program to go from Sketchup to Unity.