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Combat Extreme - Official Open Multiplayer Beta!

Discussion in 'Made With Unity' started by ubhkid, Nov 23, 2011.

  1. ubhkid

    ubhkid

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    Last edited: Mar 5, 2012
  2. JeremiahPena

    JeremiahPena

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    Very cool! Unfortunately I was the only person on the server, so all I could really do was run around and shoot walls. (I did manage to commit suicide!)
    I liked the depth of field change type thing when you start running, but when I turned, it would turn off abruptly. I think a smoother return to normal would be less noticeable.
     
  3. TehWut

    TehWut

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    I don't have a facebook :/

    Is that the only way to play? looks really fun.
     
  4. Denifia

    Denifia

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    Nov 16, 2011
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    Make a smaller map to start with. I was in a game with 1 other dude for 4 rounds and we never found each other.
     
  5. XZ001

    XZ001

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    May 21, 2011
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    I also got on to find I was the only one online, but I guess that should have been assumed since it was only recently released. I did entertain myself by shooting exploding barrels though :D
     
  6. ubhkid

    ubhkid

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    I have received a few messages from people saying that 1) Quickplay wasn't working and 2) The main scoreboard wasn't displaying the correct score for a team.

    I'm here to report that #2 has been resolved and I am in the process of working out #1.

    Good day to you all!

    Edit: Both of those issues have now been resolved. Happy hunting!
     
    Last edited: Nov 25, 2011
  7. devinrayolsen

    devinrayolsen

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    Needs bots that can be replaced by connecting players that see your server listed in the lobby.
     
  8. devinrayolsen

    devinrayolsen

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    Nice video!
     
  9. xandeck

    xandeck

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    Nice game ;)
     
  10. ubhkid

    ubhkid

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    Our hardest part is trying to get people all on at the same freaking time, it's very slow going and we almost have no one on the game... ever, any suggestions from the community?
     
  11. devinrayolsen

    devinrayolsen

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    Last edited: Dec 16, 2011
  12. devinrayolsen

    devinrayolsen

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    We threw away this project everyone, and then proceeded to rewrite this entire game from the ground up a few months back. New and much faster level, way more weapons, no bugs, better networking, clay-more mines, remote c4, riot shields, new characters, 100% working camera sheering (so no more cheating), auto balance, spectate mode and much much more.

    More details and uploads within the week.

    Thanks!
     
  13. Kaze_Senshi

    Kaze_Senshi

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    I liked the explosion impact wave =)
     
  14. devinrayolsen

    devinrayolsen

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    Some updates on bugs we have squashed, oh and did we mention we are now officially on http://www.kongregate.com?!:
    1. Claymore //done
    2. C4 //done
    3. Grenade Launcher //done
    4. Grenades //done
    5. Alt Run //done
    6. Camera Shearing //done
    7. End Animations On Game End //done
    8. Networked Jumped //done
    9. Clean up health gradiant before spawn //done
    10. Client Clock set to 00:00 //done
    11. Spectate remove vignetting //done
    12. Lock spectate mouse //done
    13. Clean up disconnected players //done
    14. Change ammo BG to old color //done
    15. Special spectate spot //done
    16. Don't allow camera target to penetrate wall //done
    17. Grenade Impact Particle System //done
    18. Shield //done
    19. Add primary weapon to back when not using //done
    20. In Game Options //done
    21. Add Fullscreen To Options //done
    22. Game Splash screen UX //done
    23. Fix Blood Gradiant on full screen //done
    24. Create / Close switch sides
    25. Fix sprinting while scoped //done
    26. End round UX //done
    27. Shoot claymore explode //done
    28. Disable Scope/crosshair/bloodgradiant on round end //done
    29. Blood Gradiants / Health Sound on death go away //done
    30. Gradual sprint sound (take from health) // don't think we should
    31. Fix alternate keys //done
    32. Flashing Light to muzzles //done
    33. Grenade Trails //done
    34. Grenade position on release //done
    35. Grenade animation clean-up //done
    36. Lower "Dink-dink" grenade bouncing sound volume //done
    37. Lower pin pull grenade sound volume //done
    38. Aim pistols forward (deagle) //done
    39. Decrease preview character light //done
    40. Crouch/Move/Aim movement //done
    41. Blood Spray! //done
    42. Smoke Grenade Color (Teams) Orange: 245 110 0 Green: 15 115 0 //done
    43. Idle after 25 seconds //done
    44. Increase claymore size //done
    45. Explosion Dust //done
    46. Set "Flag" layer physics to interact with Local / Player only //done
    47. Bullets push ragdolls //done
    48. Time out ragdolls //done
    49. Random Marine //done
    50. Random Insurgent //done
    51. Alert AutoBalances //done
    52. Limit spectator camera //done
    53. Wood bullet lighting //done
    54. Building seam //done
    55. Edge of map colliders //done
    56. Remove footsteps //done
    57. Move shotgun to be in hand //done
    58. Player should not be able to create server with no name //done
    59. Tag stuff //done
    60. Crashing issue //done
    61. Current Map //done
    62. Hide supply box when not used //done
    63. Don't allow same weapon to be activated //done
    64. Change spawn(save all loadouts) to "Spawn" //done
    65. Color Server Chat //done
    66. slow shotgun animation speed //done
    67. less shotgun kickback //done
    68. Remove cloth colliders //done
    69. Pistol is now an automatic weapon for some reason. //done
    70. Throwing health box or ammo box causes player to pop into the the air. //done
    71. Claymore has issues with droping at the players feet and exploding instantly. //done
    72. Please speed up the crossfade between any animation into sprint, if feels floaty. //done
    73. Preview animations for health box, claymore and c4. //done
    74. C4 is extreamly huge still //done
    75. One of the primary weaons had a constant light attached to it. //done
    76. Shot guns need to play the reload animation like 4 times to better represent adding multiple shells into the weapon. //done
    77. Please add new shot gun pump animation.//
    78. Weapons select 4 seconds after you die. //done
    79. Disable scoreboard when options are up. //done
    80. Players are being left behind. //done
    81. Realtime lighting. //done
    82. Player physics. //done
    83. Empty equipment no longer sprints. //done
    84. C4 UX fix. //done
    85. Explosive blood splats. //done
    86. Ricochet sounds? //done
    87. Scope zoom //done
    88. Weapon not going away on death //done
    89. Ambiant sound in Markey Alley //done
    90. Tab picks //done
    91. Press shift to sprint if you have been walking for 10 seconds message //done
    92. Q/E bug //done
    93. Normal map characters //done
    94. Sync smoke grenades //done
    95. Reload Sounds //done
    96. Tab Chat Bug //done
     
  15. Brumcar

    Brumcar

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    Jul 17, 2011
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    wow that's a lot of updates! :O
     
  16. devinrayolsen

    devinrayolsen

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    Yeah and more to come, remember we are not entirely out of BETA yet folks. More maps, bots put back for both online / offline games, statistic keeping, clan building, weapon earnings, shield damage, asset streaming.. list goes on. We are far from over. Stay tuned.
     
  17. marf

    marf

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    Very good game, I've got a question: what are you using for the multiplayer?
     
  18. Alec

    Alec

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    EXXXXXXXXXXTREEEEEEEEEEEEEEEME.

    Jokes aside, it looks great, reminds me of socom.
     
  19. devinrayolsen

    devinrayolsen

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    Photon networking.
     
  20. devinrayolsen

    devinrayolsen

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    We just posted game UX updates:
    1. Team icons replaced names
    2. Capture the flag icons (Defend/Pickup/Return/Escort)
    3. camera shows correct winners now
    4. relocated search and destroy comcenters
    5. added comcenter hover messages
    6. added search and destroy comcenter icons (Defend/Attack)
    7. added search and destroy comcenter health bars
    8. fixed claymore landing rotations
    9. weapon pickup highlighting and message
    10. search and destroy comcenter alarm sounds
    11. lower reload volume
    12. change player's name from main menu options
    13. lower snipping sensitivity
    14. new sniper scope

    Next update will include some of the following:
    1. Interactive customization keyboard options.
    2. Weapon scope toggle option.
    3. Mouse sensitivity.
    4. Detachable body limbs and head for more gory fatal kills.
    5. Further UX enhancements.
    6. More levels to beta.
    7. Texture streaming.

    Keep on keepin on.
     
  21. devinrayolsen

    devinrayolsen

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    Thanks for the awesome complement! We know our name is very silly heh, however this is what we wanted... most wont forget our name, its purely tactical behind our reasoning.
     
  22. devinrayolsen

    devinrayolsen

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    40 new updates!

    1. Footstep sounds
    2. Riot shield damage and destroy
    3. Remove -P- to die
    4. Join server button should not be accessibile to click until they have hilighted a
      server listing. Gives more emphasis that they must create a server instead.
    5. Mouse sensitivity options
    6. If top player is dead at the end of the round, show spectate spot.
    7. Toggle zoom
    8. Long messages glitch chat out
    9. Type /kill in chat to suicide
    10. Stop reloading shotgun if we fire
    11. Turn animations
    12. Blow off heads
    13. Sync flag states
    14. Fix CTF returing flags
    15. Can't pick up flags while dead
    16. Drop flag when switching team CTF
    17. S&D Icons persist through rounds
    18. Zoom camera more when scoped
    19. Smoke Grenade Pop (Sparks) + Sound (Hissing and Pop)
    20. Sync team numbers
    21. Floating weapons
    22. No shift sprint notification whith flag
    23. Complete log of player picking up / capping flag / returning team flag / dropping
    24. Space out options
    25. QA Yellow stripe door frames
    26. Disable Locking with ANY gui item up
    27. New players need default server name update
    28. Add XP
    29. Add Map functionality
    30. Beta streaming
    31. End of round fix
    32. Double click to join server
    33. Plant Bomb UX
    34. Do not display weapon pickup or bomb plant UX until indeed they are in range of doing so.
    35. CTF Pick up flag while dead
    36. Ragdoll materials
    37. Standing Scope Pistol
    38. Crouch Scope Pistol
    39. Crouch Pistol
    40. Flag position on back

    Good stuff, more to come.
     
  23. devinrayolsen

    devinrayolsen

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    Some early WIP renders of our next map release (PrisonEscape - The maze like interior, exterior complete with reck room, holding cells, cafeteria, showers, library and basement tunnels for quick "if you dare" access to all points of the map). Each interior / exterior has been carefully setup to have three or more entrances and exits while keeping the map balanced for team play and length / effort it takes to reach each site of the map. Enjoy.
















    More to come. Thanks.