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  1. Location
    The Hague, Netherlands
    Posts
    18

    Unity & Facebook intergration

    Hi,

    Paladin Studios has just released a blogposts about integrating Facebook with Unity. Its the first of a three part tutorial that will teach you how to connect your Unity game with Facebook. It also explains how to create highscores for your game, as well as some basic security measurements.

    Check it out here!

    Feel free to leave any questions, feedback or comments in the reply box at the blogpost, or in this thread.

    Kind regards,
    Tijmen van den Heuvel
    Developer @ Paladin Studios
    Last edited by Tijmen; 11-16-2011 at 08:22 AM.
    Developer @ Paladin Studios


  2. Posts
    545
    Congtatulations! I already have the Prime31 facebook thingy but this should be of great use to the community!

    btw should be either " released thee a blogpost" or just "released a blogpost"


  3. Posts
    108
    Thanks! Can't wait to implement our games in Facebook.


  4. Location
    The Hague, Netherlands
    Posts
    18
    Quote Originally Posted by yuriythebest View Post
    Congtatulations! I already have the Prime31 facebook thingy but this should be of great use to the community!

    btw should be either " released thee a blogpost" or just "released a blogpost"

    At Paladin we use Prime31's plugins to great success, however they are for iOS and Android only. This tutorial teaches how to connect your web-game.

    And thanks, fixed the obvious typo
    Last edited by Tijmen; 11-16-2011 at 06:12 AM.
    Developer @ Paladin Studios


  5. Posts
    12
    Nice! Bookmarked the site. Now I only need to find time to revive my long neglected project and put this awesome info into good use.
    Keep it up, will be following this closely


  6. Location
    The Hague, Netherlands
    Posts
    18
    Part 2 has just been released, check it out here! In this part we'll explain how to create and use a highscores webservice, and display a facebook profile picture.

    Thank you for reading, and the kind feedback
    Developer @ Paladin Studios


  7. Location
    Amsterdam
    Posts
    338
    Thank you for this I will run through the tutorial tomorrow
    -design & develop through play-


  8. Location
    The Hague, Netherlands
    Posts
    18
    Part 3 is now live, it covers securing your webservices. Get it while its hot at http://www.paladinstudios.com/2011/1...al-part-three/!

    As always, thank you for reading and leave any comments or questions on our website or in this thread.
    Developer @ Paladin Studios


  9. Posts
    76
    Professional work you guys, congrats!


  10. Posts
    1
    Hi!

    I have a question about integrating of unity in facebook. We make a fb game. But there is a problem with its render layer.
    IE: All the fb popups (like sharing) and for example notification are rendered behind the game.
    Google Chrome: The fb popups are rendered properly over the game. But the notifications part is still behind the game.
    Firefox: Everything works fine.




    (sorry for deforming the game, but it isnt public yet)

    On the first shot u can see the share popup is behind the game. The second show the problem of the notifications.

    Do u know how can I fix it?


  11. Location
    The Hague, Netherlands
    Posts
    18
    Thats a problem with transparency, and sadly there is no real good cross-browser way to get around it. There's several other people having the same issues.

    For now, if possible, you can hide your game (by setting the element outside the screen e.g. style.left='-10000px'; ) whenever you want to show anything. Perhaps in the future when you can export your unity game as flash it will be possible, since that does support transparency and HTML on top of flash.
    Last edited by Tijmen; 12-07-2011 at 01:26 AM.
    Developer @ Paladin Studios