What is M2HPatcher?
A multi platform (Mac + Windows) patch solution for Unity. It allows Unity developers to launch
updates of their games in a single mouse click. Just sit back and wait for the automated
building, zipping, patch creation and uploading of the game files!
Features
● The creation tool is fully integrated in the Unity editor (Mac and Win)
● Supports any Mac and Windows standalone games (plus additional files)
● Full source code included for both the editor scripts and the patch client
● Updates can be enforced&started from inside your game
● Fully automated: just click “Publish” to distribute the latest version to your users:
- increases the build version number
- builds a full [Windows, Mac, Webplayer] version of your product
- creates patches with earlier standalone builds
- zips the full builds and patch files
- upload the full builds and patch files
- publish the latest version number online
Links
Download it from the asset store
Video showcase
Documentation
Version history
1.03:
Important bugfixes, please update your webserver and force patch clients to update.
- Bugfix: webserver could serve wrong patch files.
- Bugfix: patch client would set it's version always to the latest game version when applying an older patch (skipping any optional newer ones)
- Improved: The patchclient will now run multiple updates instead of starting the game after applying only the first update in a row.
- Improved some error messages for better error detection.
1.02:
- New option "Upload patches only". Helps to speed up the publish process.
- Bugfix for Mac patch application.
- The patch appliaction will nowonly ignore executable that contain "Patcher" instead of "Patch" when it's looking for your game executable to start. The defautl patcher is called Patcher (.app/.exe).
Thanks to existing_name for feedback in the forum topic.
1.01:
- More error checking.
- Support FTP absolute upload urls.
http://forum.unity3d.com/threads/111...267#post756267
1.00: Initial release.

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