We are getting messages from a lot of players that the native Android keyboard is not appearing in our game Diversion ( http://ezone.com/android/d ). We have tried to replicate on a few different devices - Samsung Galaxy S, Xperia Play, Nexus One - but they all work great. We have asked players on Facebook to help us track it down, but so far we can't recognise any pattern. Anyone else seeing this, and if so any workarounds? Nothing fancy on the code side of things: Code (csharp): function StartKeyboard(startText: String) { iPhoneKeyboard.hideInput = true; keyboard = iPhoneKeyboard.Open(startText, iPhoneKeyboardType.Default, false, false, false); }
Try to use updated ADT Plugin and Android SDK. These would be more helpful to you. Just import the android.app. with specific start keyboard.
Hey if the keyboard is not showing up, ask the players to reboot their devices. Or perhaps clear the game cache by going to Settings > Apps > Storage > Clear Cache.