Hello everybody, first post on this forum
I'm really sorry, I already asked this on Unity Answers (http://answers.unity3d.com/questions...ncompress.html), but without any conclusive result, so I'm trying my luck here... Here's the thing:
I'm struggling to have proper texture quality for a 2D game. A picture's worth a thousand words : http://nerik.me/texture.png
Looks perfect on the desktop, while when running on an iPad, gradients look very bad, as if the texture was in 16 bit instead of 24. I've tried using auto truecolor, 32 bit and 24 bit, always uncompressed, Point, Clamp, and this is applied to a 1024*768 quad, using the simple unlit shader found at Owlchemy Labs (http://owlchemylabs.com/content). The texture is on a code-generated quad. (also note that I often use textures generated by PackTextures, but not on the example)
As suggested on Unity Answers, I also tried GUI texture , but it doesnt change anything...
Is there really no way to display a proper 32 bit gradient with Unity iOs? Or what am I doing wrong? I doubt this could be a hardware limitation...
Thanks for your help