Search Unity

IOS Texture Artifacts /or Compression?

Discussion in 'iOS and tvOS' started by kraemology, Nov 2, 2011.

  1. kraemology

    kraemology

    Joined:
    Oct 20, 2010
    Posts:
    20
    Anyone know what is causing this texture artifacting/banding, and if so, how to solve it? There are two meshes (note the seam) using the same material. Initially I thought it might be something wrong with the mesh on the right (the one with the artifacts/banding) but the mesh on the left also has the same exact thing happening elsewhere on the mesh. Up to this point, I've tried editing various texture settings such as filtering and compression, I've tried using a different material (with same texture), I've tried with and without lightmaps, I've tried disabling lights. I'm at a loss here, so if anyone can shed some light on this it would be appreciated.
     

    Attached Files:

  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    are you using an "infinite uv repeat"? if so thats not gonna work. UV within the +- 100 range should work but the further up you go the higher the float inaccuracy will become and that can lead to such funny messups
     
    Last edited: Nov 2, 2011
  3. kraemology

    kraemology

    Joined:
    Oct 20, 2010
    Posts:
    20
    SNAP!!! Totally worked! I've been racking my brain on this issue. Thank you so much for the insight :)