Unity Community


Results 1 to 19 of 19

  1. Location
    Sydney, Australia
    Posts
    217

    V-Lights True Volumetric Lights now in Asset Store

    Just wanted to add for support questions email me at
    brianvlights@gmail.com
    New version should be coming out with some bug fixes and the test version of volumetric fog.

    V-Light True Volumetric Lights


    V-Light Volumetric lights now available in the asset store.

    V-Lights allows you to easily create true volumetric spot lights and points lights. Not faked with 2D sprites but true volumes that can cast shadows.

    Features:

    -Full integration into the editor.
    -Easily create lights like normal game objects.
    -Freely adjust light textures, tint and animated noise.
    -Baked and *realtime volumetric shadow maps.
    -*High speed off-screen rendering filter for better performance.
    -Tons of features coming in future upgrades.

    Upcoming Features
    -Full LOD system
    -Volumetric Fog
    -Volumetric Particles
    -Fluid systems

    For demos and more information go to
    http://vlights-system.blogspot.com


    Demo page with a full sample game
    http://vlights-system.blogspot.com/p/demos.html

    *Requires unity pro.








    Last edited by brianasu; 10-14-2011 at 08:04 PM. Reason: support stuff


  2. Location
    Yukon
    Posts
    668
    Ooo me want. Payday seems to far away :P


  3. Location
    Sydney, Australia
    Posts
    217
    Feel free to post any suggestions or support questions here.


  4. Posts
    187
    I tried the demo on two computers and there seems to be a screen door affect. Is that Dependant on your video card or is that just a byproduct of the method you are using?


  5. Location
    Sydney, Australia
    Posts
    217
    That's called interleaved sampling effect. It helps reduce the amount of banding in the colors if you don't put a large amount of volumetric slices and more importantly used to optimize performance by cutting fillrate. It's kinda like 3D dithering. It's totally optional to use the effect and you can remove it completely by turning on screen space blur option. I just thought it looks kinda cool

  6. U2 U2 is offline

    Posts
    203
    I have been looking for a really long time for a convincing Nebula solution. If you really are going to do volumetric fog could you try and create a nebula demo? Preferably something that's multi colored or can take in multi colors on white particles via point lights.


  7. Location
    Sydney, Australia
    Posts
    217
    That's a pretty cool idea, something I never thought of using volumetric fog for. You could possible just create random patches of volumetric fog with 3D noise. Probably something like perlin noise would have to be applied or a 3D texture would have to be used to give the fog random density. Unfortunately Unity3D doesn't support 3d textures now but the noise might be possible. This would probably require shader 3.0 which I was trying to avoid.

    The fog getting effected by lights might also be possible. I haven't tried that out either. I was thinking more on the lines of small patches of ground fog. Something more like metro 2033. Nothing like a nebula but I'll see what I can do. Thanks for the idea.


  8. Location
    Sydney, Australia
    Posts
    217
    So I made up a quick demo of space nebula. This is all done simply with colored volumetric point lights with noise so nothing too special but I think it could possibly work. The effect works well when you move the ship into the centre of the lights.


    http://dl.dropbox.com/u/17249329/Spa...WebPlayer.html


    Last edited by brianasu; 10-11-2011 at 06:28 AM.


  9. Location
    Orlando, Fl
    Posts
    649
    how well does it perform on a mobile platform? for example tegra 2 tablet or tegra 3 tablet


  10. Location
    Sydney, Australia
    Posts
    217
    Right now it's only pc/mac. I haven't ported over to opengl es. Should work theoretically minus shadows but hasn't been tested yet.
    Ninja Chaos iPhone game now available on the App Store Get it here





  11. Posts
    2,247
    Looks good! Added to bookmark.


  12. Posts
    118
    Hello Brian

    Can you tell me wether your package contains / is possible of making animated light effects like in this video?
    http://www.youtube.com/watch?v=bxTa6...ature=youtu.be
    If yes, could you explain how to achieve those effects?

    sincerely

    Soul


  13. Location
    London
    Posts
    546
    Hi Brian,

    Please see http://forum.unity3d.com/threads/140...541#post960541 regarding garbage collection and allocations.
    Simon Dean, Project Lead, Folk Tale
    Steam Early Access | Dev Blog | Facebook | YouTube | Twitter | Website


  14. Location
    London
    Posts
    546
    Any response to my post above? I feel justified in requesting a refund from the asset store.
    Simon Dean, Project Lead, Folk Tale
    Steam Early Access | Dev Blog | Facebook | YouTube | Twitter | Website


  15. Location
    Sydney, Australia
    Posts
    217
    Sorry if this is not relevant anymore. I haven't been checking this post for support qeustions. I also pm'd you.
    Ninja Chaos iPhone game now available on the App Store Get it here





  16. Hello

    How can we simultaneously displaying volumetric light?
    Is it possible to display 80 lights?

    thank you


  17. Location
    London
    Posts
    478
    are you still developing this product?

    I'm interested, but your lack of correspondence on this forum is a big negative though, are you going to change that?
    Favorite Assets List

    1: Amplify Texture --- Unity Forum Link --- Official Website

    2: Alloy Physical Shader Framework --- Unity Forum Link

    3: Rain{indie} --- Unity Forum Link --- Website Link


  18. Location
    Sydney, Australia
    Posts
    217
    Sorry I don't check back on this old thread anymore. You can contact me via email brianvlights@gmail.com. Yes I am doing regular updates. I reply as fast as I can.

    For anyone else who wants to contact me please do via brianvlights@gmail.com or PM thanks.
    Ninja Chaos iPhone game now available on the App Store Get it here




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •