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How to make textures wrap around imported objects?

Discussion in 'Editor & General Support' started by glom1envisage0, Oct 1, 2011.

  1. glom1envisage0

    glom1envisage0

    Joined:
    Apr 3, 2011
    Posts:
    167
    If I import a sphere for instance from sketchup via. playup into unity the texture I apply is always "broken" at the edges. The sphere unity has as a preset object you can use will draw textures correctly. When I want to import unique shapes I've made in sketchup or make a "sky-sphere" by reversing the faces of a sphere in sketchup I run into this problem.
     
  2. glom1envisage0

    glom1envisage0

    Joined:
    Apr 3, 2011
    Posts:
    167
    I'm wondering if anyone can offer insight on this issue yet?
     
  3. Kragh

    Kragh

    Joined:
    Jan 22, 2008
    Posts:
    657
    You need to learn how to unwrap your objects. A 3d model has no sense of how to wrap a texture around it, so you need to define this (The UV set, which is each vertex position in the uv layout).
    So... google Unwrapping.
     
  4. tra2002

    tra2002

    Joined:
    May 11, 2011
    Posts:
    142
  5. glom1envisage0

    glom1envisage0

    Joined:
    Apr 3, 2011
    Posts:
    167
    I've so far partially figured it out after looking at the article. I will get a fuller understanding of it in time. Thanks