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Universal Pictures: The Thing: Station Survival

Discussion in 'Made With Unity' started by Aron, Sep 30, 2011.

  1. Aron

    Aron

    Joined:
    Oct 6, 2010
    Posts:
    54
    Description: Created for the Sci-fi/Horror film's near Halloween release, station survival is a first person browser based shooter game created with Unity3D. An isolated Norwegian outpost in Antarctica has sent out an urgent call for help, and it's your mission to explore the base and find out what went down. Grab your flamethrower, and prepare to fight an enemy that's unlike anything you've ever faced before. Do you think you have what it takes to survive Thule Station?

    Agency:
    Watson DG

    Client: Universal Pictures

    Credits:

    Project Lead: Aron Chavez
    Creative Director: Fernando Ramirez
    Producer: Tracy Robinson
    Developer: Aron Chavez
    Lead 3D Artist: Aron Chavez
    Game Mechanics: Aron Chavez
    Character/Creature Artist: Patrick Haraguti
    Animator: Derek Raymond
    3D Modeler: Anthony Possobon
    Designer: Douglas Hernandez
    Designer: Hleb Marholin

    Special thanks to the following Unity Packages for powering some of the underlying functionality:

    Spritemanager/EZ-GUI
    Dastardly Banana FPS Weapons Package
    SimplePath
    Snowscape
    Fire FX Framework
    Hard Surface Shaders Pro


    http://www.watsondg.com/archive/thething/game/











     
    Last edited: Jan 4, 2012
  2. pixellegolas

    pixellegolas

    Joined:
    Apr 10, 2011
    Posts:
    223
    *speechless*
     
  3. CoatlGames

    CoatlGames

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    Apr 25, 2008
    Posts:
    773
    more and more high scale projects made with unity are appearing, thats awesome
     
  4. BlueRadius

    BlueRadius

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    Nov 14, 2010
    Posts:
    370
    I am extremely impressed, I am sure this is as fun as the PS2 title in which I had so much fun playing. Congratulations on such an amazingly developed game.
     
  5. archchrno

    archchrno

    Joined:
    Aug 22, 2011
    Posts:
    67
    Awesome job! Though I wished there would have been a reason to ever use the axe when you have a flame-thrower.
     
  6. d-3

    d-3

    Joined:
    Oct 18, 2009
    Posts:
    213
    Hey Aron, Congratulations for you and the team!! very impressive work man!! what more i can say?!! Hell YEAH!!!!! I Survived :D
     
  7. Aron

    Aron

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    Oct 6, 2010
    Posts:
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    Thanks all :)
     
  8. coin-god

    coin-god

    Joined:
    Jan 21, 2010
    Posts:
    325
    I played it, and there are some bugs.

    Guns go trough walls, this is very easy to fix...
    It LAGS, I have a decent machine and the game dosn't look like it should ask alot. But it does lag.

    Too dark + lag + little creatures that come from nowhere = many deaths. :p

    But the art was pretty nice and so was the concept. I hope this bugs can be fixed.
     
  9. Aron

    Aron

    Joined:
    Oct 6, 2010
    Posts:
    54
    Hey coin-god,

    Thanks for the feedback. Try turning your video quality settings down. I made efforts to automatically detect quality settings, but these may not be accurate for everybody. If you have a decent machine, you should be able to find a setting without lag, but it this game does sit more on the high performance side.
     
  10. Alienchild

    Alienchild

    Joined:
    Oct 14, 2010
    Posts:
    364
    A little trick I do in my game is to run an fps counter and adjust quality settings (mostly turning on/off post-process effects). This way you can get the most out of your game instead of having to let the user "guess" or try out different settings. The game was unplayable on my computer at work, and I won't try it on my home computer since my gfx card is bust and I'm running a GeForce 210 (lol). It looks fantastic though and I can't wait to try it once I get a new vidcard.
     
  11. Aron

    Aron

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    Oct 6, 2010
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    54
  12. Photon-Blasting-Service

    Photon-Blasting-Service

    Joined:
    Apr 27, 2009
    Posts:
    423
    Very cool Aron. I'm a huge fan of The Thing and all things inspired by Lovecraft.
     
  13. holyjewsus

    holyjewsus

    Joined:
    Mar 7, 2011
    Posts:
    624
    can't stop smiling... though usually I don't see any flame from my flamethrower :( bug or by design for speed?
     
    Last edited: Jan 4, 2012