@handsomePATT: Excellent, glad to hear you're rocking the beta! Let us know if you have any questions.
@dreamora: You're obviously very passionate. We don't have any control on the Asset Store licensing, but the Standard Version is a great fit for it and we want to make it available there. The only technical bit I would change with source access is the texture uploading going directly to the surface. I would keep all the C# interop stuff exactly the same. However, Unity 3.4's SetPixels32 pretty much solves it and we have great performance under it.
- Josh Engebretson