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Hi, guys.
I made a Unity extension for 2D Skeleton Animation renderering. It's called EasyMotion2D.
This extension will help developers make 2D Anmations in Unity3D easly.
For the beta testing, you can try it without any limit
And my english is very poor, so I hope my reply not hard to understand .
EasyMotion2D v0.4 Stable Releasded in Unity3D Asset Store.
Today, EasyMotion2D v0.4 stable released in Unity3D Asset Store.
Forum and Maumal will coming soon.
Next vesion will be v0.5, it will includes:
- A tile map editor.
- Animation Component can reference to a clip. That means a clip can reference other clips as sub animations.
- More shader.
- More tutorials.
- Bug fix.
If you guys have feature requests you can commit it to the Bug-Tracker as a new feature.
I will collect feature requests to make a poll, the most vote feature will add to my work list. When it done, will release with new versions.
Thanks very much, guys.
Update
- EasyMotion2D v0.4 released in Asset Store.
- EasyMotion2D v0.4 new features.
1.Add a menu item to remove selected keyframes in Animation Editor..
2.Use Ctrl(Windows)/Command(OSX) + arrow key(up/down) to set current selected animation component's layer in Animation Editor.
3.A menu item in "EasyMotion2D/Utility" can be refresh objects in scene after user's scripts recomplied.
4.Demos with full resource. And scripts has C# and Javascript versions.
Introduction
- EasyMotion2D is a Unity3D extension for 2D solution.
- EasyMotion2D provide a high performance 2D Skeleton Animation System in Unity3D.
- EasyMotion2D includes several components. They are build-in like, easy to use and understand.
- EasyMotion2D includes several toolkits inside Unity3D, help developers make 2D assets easily.
Online Demo
This online demo show you what is EasyMotion2D can do, hope helpfully.
Website
Download
Report Bugs / Wishing
You can report a bug or commit a wishing for feature to the bug tracking system.
Last edited by typehm; 10-18-2011 at 01:27 PM. Reason: v0.4 released in asset store
That's a nice tool you have here!! Keep up the good work!
I like the demo. Crazy tool![]()
Bump~~~ 李小龙,哇哈哈.
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cool ,I like it
It's very good!
look it!!!
Thanks!
李小龙不错
very good plugins.
ok!!!!!!
Awesome! This is definitely something I would try out!
Interface seems very clean and easy to use.
Oh and thanks for sharing!![]()
Last edited by I am da Bawss; 09-26-2011 at 01:58 AM.
I AM DA BAWSS !!
http://youtu.be/NisCkxU544c
Great stuff! Will try it soon!
Game Developer at Arcticmill, www.arcticmill.com
The system is working fine to me.
I have one featcher request / how to question:
How to attach a gameobject to an animated component?
In my case i like to attach a gameobject to the reach of my character.
Is this possible with your system?
Edit1:
A tutorial how to use BitmapFontTextRenderer would be fine.
Edit2:
How about tillable spites?
Using i'm trying to make a grass background and to duplicate the grass tile and duplicate is not a good working technique.
(should i use to form or the bug-tracker for this type of report / request?)
Last edited by Malzbier; 09-26-2011 at 05:42 AM.
Sure, you can use SpriteRenderer.GetSpriteTransform method get the animatied component's infomation.
I will make a demo to show how to do that in next version.
Great work!
This is probably the first 2D skeleton animation solution for Unity!![]()
Nice looking tool. I'm on vacation now, so I can't play with this, but I'm subscribing to this topic so I can check it out when I get home. Will be interesting to see how this progresses. (btw nice looking toons in the examples)
Great demo!![]()
Sure, you guys have any feature request can commit it to bug-tracker.The system is working fine to me.
I have one featcher request / how to question:
How to attach a gameobject to an animated component?
In my case i like to attach a gameobject to the reach of my character.
Is this possible with your system?
Edit1:
A tutorial how to use BitmapFontTextRenderer would be fine.
Edit2:
How about tillable spites?
Using i'm trying to make a grass background and to duplicate the grass tile and duplicate is not a good working technique.
(should i use to form or the bug-tracker for this type of report / request?)
A TileEditor already in plan.
A BitmapFontTextRenderer's tutorial will be coming soon.
A new version 0.3.9 released.
I have a question on the Animation event in your system.
I'm not so sure how to use it.
I have a function that looks like this:
Code:
public void dirt_particel(string side) { }
but i get the following error.
The settings for the events are:MissingMethodException: The best match for method dirt_particel has some invalid parameter.
Funktion Name: dirt_particel
String parameter: Rechts
The script is attached to the animates sprite.
If EasyMoition2D is coming into the store i will buy it if its fitting in my budget.
Last edited by Malzbier; 09-28-2011 at 02:51 AM. Reason: +1