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  1. Posts
    160

    EasyMotion2D - Make 2D Bone Based Animation in Unity3D easily.[BETA]

    Hi, guys.

    I made a Unity extension for 2D Skeleton Animation renderering. It's called EasyMotion2D.
    This extension will help developers make 2D Anmations in Unity3D easly.

    For the beta testing, you can try it without any limit
    And my english is very poor, so I hope my reply not hard to understand .



    EasyMotion2D v0.4 Stable Releasded in Unity3D Asset Store.

    Today, EasyMotion2D v0.4 stable released in Unity3D Asset Store.
    Forum and Maumal will coming soon.
    Next vesion will be v0.5, it will includes:

    1. A tile map editor.
    2. Animation Component can reference to a clip. That means a clip can reference other clips as sub animations.
    3. More shader.
    4. More tutorials.
    5. Bug fix.


    If you guys have feature requests you can commit it to the Bug-Tracker as a new feature.
    I will collect feature requests to make a poll, the most vote feature will add to my work list. When it done, will release with new versions.
    Thanks very much, guys.







    Update

    • EasyMotion2D v0.4 released in Asset Store.
    • EasyMotion2D v0.4 new features.

    1.Add a menu item to remove selected keyframes in Animation Editor..
    2.Use Ctrl(Windows)/Command(OSX) + arrow key(up/down) to set current selected animation component's layer in Animation Editor.
    3.A menu item in "EasyMotion2D/Utility" can be refresh objects in scene after user's scripts recomplied.
    4.Demos with full resource. And scripts has C# and Javascript versions.



    Introduction



    • EasyMotion2D is a Unity3D extension for 2D solution.
    • EasyMotion2D provide a high performance 2D Skeleton Animation System in Unity3D.Name:  EasyMotion2D.jpg
Views: 2818
Size:  93.4 KB
    • EasyMotion2D includes several components. They are build-in like, easy to use and understand.
    • EasyMotion2D includes several toolkits inside Unity3D, help developers make 2D assets easily.Name:  EasyMotion2D_Toolkit.png
Views: 2536
Size:  187.0 KB




    Online Demo


    This online demo show you what is EasyMotion2D can do, hope helpfully.


    Website





    Download



    Report Bugs / Wishing


    You can report a bug or commit a wishing for feature to the bug tracking system.
    Last edited by typehm; 10-18-2011 at 01:27 PM. Reason: v0.4 released in asset store


  2. Location
    Paris, France
    Posts
    122
    That's a nice tool you have here!! Keep up the good work!


  3. Location
    Turkey
    Posts
    296
    I like the demo. Crazy tool


  4. Location
    Belarus
    Posts
    721


  5. Location
    China
    Posts
    1,009
    Bump~~~ 李小龙,哇哈哈.
    My Blog:Http://Www.1Vr.Cn
    Unity Tencent QQ Group:2453819,34643309,7838310,7838228
    Unity Forum: http://www.iu3d.com
    Development Environment:Unity Pro & iPhone Adv & MacBook Pro & iPhone & iPod & iPad & Zpad.


  6. Posts
    2
    cool ,I like it


  7. Posts
    5
    It's very good!
    look it!!!
    Thanks!


  8. Posts
    28
    李小龙不错
    very good plugins.



  9. Posts
    2,245
    Awesome! This is definitely something I would try out!
    Interface seems very clean and easy to use.

    Oh and thanks for sharing!
    Last edited by I am da Bawss; 09-26-2011 at 01:58 AM.


  10. Posts
    190
    Great stuff! Will try it soon!
    Game Developer at Arcticmill, www.arcticmill.com


  11. Location
    Düsseldorf Germany
    Posts
    666
    The system is working fine to me.

    I have one featcher request / how to question:

    How to attach a gameobject to an animated component?

    In my case i like to attach a gameobject to the reach of my character.

    Is this possible with your system?


    Edit1:
    A tutorial how to use BitmapFontTextRenderer would be fine.
    Edit2:
    How about tillable spites?
    Using i'm trying to make a grass background and to duplicate the grass tile and duplicate is not a good working technique.

    (should i use to form or the bug-tracker for this type of report / request?)
    Last edited by Malzbier; 09-26-2011 at 05:42 AM.


  12. Posts
    160
    Quote Originally Posted by Malzbier View Post
    The system is working fine to me.

    I have one featcher request / how to question:

    How to attach a gameobject to an animated component?

    In my case i like to attach a gameobject to the reach of my character.

    Is this possible with your system?
    Sure, you can use SpriteRenderer.GetSpriteTransform method get the animatied component's infomation.
    I will make a demo to show how to do that in next version.



  13. Posts
    160
    Quote Originally Posted by nantas View Post
    Great work!
    This is probably the first 2D skeleton animation solution for Unity!
    Thanks, nantas.
    Yours ex2D is a great 2D solution for Unity too! I like it.


  14. Posts
    264
    Nice looking tool. I'm on vacation now, so I can't play with this, but I'm subscribing to this topic so I can check it out when I get home. Will be interesting to see how this progresses. (btw nice looking toons in the examples)


  15. Location
    Newcastle, Australia
    Posts
    429


  16. Posts
    160
    Quote Originally Posted by Malzbier View Post
    The system is working fine to me.

    I have one featcher request / how to question:

    How to attach a gameobject to an animated component?

    In my case i like to attach a gameobject to the reach of my character.

    Is this possible with your system?


    Edit1:
    A tutorial how to use BitmapFontTextRenderer would be fine.
    Edit2:
    How about tillable spites?
    Using i'm trying to make a grass background and to duplicate the grass tile and duplicate is not a good working technique.

    (should i use to form or the bug-tracker for this type of report / request?)
    Sure, you guys have any feature request can commit it to bug-tracker.
    A TileEditor already in plan.
    A BitmapFontTextRenderer's tutorial will be coming soon.


  17. Posts
    160
    A new version 0.3.9 released.


  18. Location
    Düsseldorf Germany
    Posts
    666
    I have a question on the Animation event in your system.

    I'm not so sure how to use it.
    I have a function that looks like this:

    Code:  
    1.     public void dirt_particel(string side)
    2.     {
    3.  
    4.         }

    but i get the following error.

    MissingMethodException: The best match for method dirt_particel has some invalid parameter.
    The settings for the events are:
    Funktion Name: dirt_particel
    String parameter: Rechts


    The script is attached to the animates sprite.

    If EasyMoition2D is coming into the store i will buy it if its fitting in my budget.
    Last edited by Malzbier; 09-28-2011 at 02:51 AM. Reason: +1

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