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My shop is cheap and mostly free now!

Discussion in 'Assets and Asset Store' started by erenaydin, Sep 20, 2011.

  1. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
    Hello,
    My target was 400$ to get an Android License and I get this from the Asset Store.
    Now, I will make games for Android and I sell it on Android Market,
    and I'm making my asset store products cheap and mostly free.

    NEW! Mageist Basic RPG with full mobile and multiplayer support - 25$
    Animated Spartan King - Free
    Score Effect Script - Free
    Soccer Toolkit - Free
    Simple Platform Toolkit - Free
    Animated Miners with Mine Setting - Now Free!
    Gold Coins - Free
    Skeletons Pack - Free
    Dead Tower Scene - Free
    Ratspell Account Server - Free
    Ratspell MMO Toolkit - 35$
    But my support is still continuing.

    Type "erenaydin" on the search to reach these products on the asset store.

    Regards,
     
    Last edited: Jan 15, 2012
  2. Baroni

    Baroni

    Joined:
    Aug 20, 2010
    Posts:
    3,262
    Awesome for testing purposes. Many thanks!

    Good luck with your Android future ;)
     
  3. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    Good luck, I will use that skeletons :eek:).

    Thank you very much :).
     
  4. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    Wow, awesome! Love the skeletons, thanks!
     
  5. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
    All your welcome!
     
  6. sleglik

    sleglik

    Joined:
    Jun 29, 2011
    Posts:
    682
    If I can repay you some script... you can ask me, I have RPG kit so I have some scripts :)
     
  7. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
    Thank you for the courtesy. I'm very pleased really. But I'm a js scripter :)
    Respect you for the courtesy!
     
  8. archchrno

    archchrno

    Joined:
    Aug 22, 2011
    Posts:
    67
    This is very generous of you, thanks!
     
  9. RaskVann

    RaskVann

    Joined:
    Jul 17, 2011
    Posts:
    82
    Thank you very much for the score effect script, was looking to make something like this myself and this will undoubtedly save a lot of time. I hope you make your goal and good luck in the future :)
     
  10. siflandolly

    siflandolly

    Joined:
    May 17, 2011
    Posts:
    141
    Thank you so much. This is really great for the community.
     
  11. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
    Posts:
    2,574
    Amazing! $25 is instant buy!
    Now, about that documentation......
    Can you please put it into one large HTML?
     
    Last edited: Sep 21, 2011
  12. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
  13. RaskVann

    RaskVann

    Joined:
    Jul 17, 2011
    Posts:
    82
    Before I go completely nuts, here is the Score Effect Script code translated into C# and then tweaked so it doesn't run after the score disappears and then a few more public variables added in for extra flexibility. Introducing the showPoint() function just allows you to call the function later if needed without having to make another script.

    Code (csharp):
    1.  
    2. using UnityEngine;
    3.  
    4. using System.Collections;
    5.  
    6.  
    7.  
    8. public class PointCS : MonoBehaviour
    9.  
    10. {
    11.  
    12.     private float getHitEffect;
    13.  
    14.     private float targY;
    15.  
    16.     private float stopEffectAtAlpha = 1f;
    17.  
    18.     private Vector3 pointPosition;
    19.  
    20.  
    21.  
    22.     public float point;
    23.  
    24.     public GUISkin pointSkin;
    25.  
    26.     public GUISkin pointSkinShadow;
    27.  
    28.     public float fadeModifier = 30f;
    29.  
    30.     public float upwardsMovementModifier = 200f;
    31.  
    32.    
    33.  
    34.     public void Awake()
    35.  
    36.     {
    37.  
    38.         showPoint(Mathf.Round(Random.Range(point/2, point*2)));
    39.  
    40.     }
    41.  
    42.    
    43.  
    44.     private void OnGUI()
    45.  
    46.     {
    47.  
    48.         if((getHitEffect - 50) / 7 < stopEffectAtAlpha)
    49.  
    50.         {
    51.  
    52.             getHitEffect += Time.deltaTime * fadeModifier;
    53.  
    54.             GUI.color = new Color (1.0f,1.0f,1.0f,1.0f - (getHitEffect - 50) / 7);
    55.  
    56.             GUI.skin = pointSkinShadow;
    57.  
    58.             GUI.Label (new Rect(pointPosition.x+8 , targY-2, 80, 70), "+" + point.ToString());
    59.  
    60.             GUI.skin = pointSkin;
    61.  
    62.             GUI.Label (new Rect(pointPosition.x+10 , targY, 120, 120), "+" + point.ToString());
    63.  
    64.         }
    65.  
    66.     }
    67.  
    68.    
    69.  
    70.     private IEnumerator updateTextMovement()
    71.  
    72.     {
    73.  
    74.         while((getHitEffect - 50) / 7 < stopEffectAtAlpha)
    75.  
    76.         {
    77.  
    78.             targY -= Time.deltaTime * upwardsMovementModifier;
    79.  
    80.             yield return new WaitForEndOfFrame();
    81.  
    82.         }
    83.  
    84.         //Perferably remove the component after it's complete
    85.  
    86.     }
    87.  
    88.    
    89.  
    90.     public void showPoint(float newPoint)
    91.  
    92.     {
    93.  
    94.         point = newPoint;
    95.  
    96.         getHitEffect = 0f;
    97.  
    98.         pointPosition = transform.position + new Vector3(Random.Range(-1,1), 0, Random.Range(-1,1));
    99.  
    100.         //Now convert it from the position in world to screen space and use it in the GUI
    101.  
    102.         pointPosition = Camera.main.WorldToScreenPoint(pointPosition);
    103.  
    104.         targY = Screen.height/2;
    105.  
    106.        
    107.  
    108.         StartCoroutine(updateTextMovement());
    109.  
    110.     }
    111.  
    112. }
    113.  
    In case it isn't clear, this is free to use for anything, I just thought it might be potentially useful to C# programmers.
     
    Last edited: Sep 21, 2011
  14. erenaydin

    erenaydin

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    Posts:
    384
    That is more useable. Thank you!
     
  15. Immi

    Immi

    Joined:
    Jun 2, 2011
    Posts:
    81
    Hey bisaniyehocam,
    My unity is 3.3.so,i can't download Score Effect Script.
    So Can you give me this project direct without asset store.
    My problem is that i can't update unity 3.4.

    Please help me.
     
  16. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
  17. Immi

    Immi

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    Jun 2, 2011
    Posts:
    81
    Thanks bisaniyehocam
     
  18. 95KillerZ95

    95KillerZ95

    Joined:
    May 27, 2011
    Posts:
    253
    Wow! You are the best! Just downloaded the skeletons and are very nice, the only bad thing is that there isn't a jump animation :(
     
  19. rockysam888

    rockysam888

    Joined:
    Jul 28, 2009
    Posts:
    650
    (bookmarked)
     
  20. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    that score effect will be very useful especially in MP games if modified to work something like cod exp that you get after killing someone.
     
  21. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
    @95KillerZ95
    Yes. This is a lack of Animated Spartan King too because I don't have a jump animation (.bip) :)
     
  22. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
  23. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
  24. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    Thank you so much!