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Is there an easy way of doing "analytic ambient occulsion", like in this demo?

Discussion in 'Scripting' started by monkeybrother, Aug 31, 2011.

  1. monkeybrother

    monkeybrother

    Joined:
    Oct 14, 2010
    Posts:
    83
    A lot of you have probably seen this. What I really like about it is the dynamic ambient occlusion, it creates a fake light bouncing effect that really give the scene a lot of realism. To see what I mean, move the ball closer to/further away from the walls and floor of the pool.

    Is this simple to do in Unity?

    http://www.chromeexperiments.com/detail/webgl-water-simulation/?f=webgl
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    If you have Unity Pro then yes, you could attach the SSAO component or create something similar using it as a base

    Without Pro you won't get any dynamic fullscreen effect at all I fear