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BFI :)

Discussion in 'Made With Unity' started by npsf3000, Aug 31, 2011.

  1. npsf3000

    npsf3000

    Joined:
    Sep 19, 2010
    Posts:
    3,830
    To help advertise my availability, I've decided to take one of my R&D projects and bring it life!

    THE BRAINFUCK INTERPRETER V2

    CODE || PACKAGE
    _

    Because of inexplicable webplayer crashes I've had to delay the release and rewrite some of the structure to support both threading and coroutines. In the process I learnt about nullable types [byte?] which is a fair trade.

    There may be a few issues with the code - but so far it's working fine :)
     
  2. bdev

    bdev

    Joined:
    Jan 4, 2011
    Posts:
    656
    Looks awesome! I bet using courier or some other non kerned font would make the script look better. cool R&D project though
     
  3. npsf3000

    npsf3000

    Joined:
    Sep 19, 2010
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    3,830
  4. bdev

    bdev

    Joined:
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    Ah yes, this is much more readable now
     
  5. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
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    2,574
    I was thinking what the hell is "BFI" (Best Friend Issues!?)... or BFF...
     
  6. rqpaine

    rqpaine

    Joined:
    Oct 6, 2011
    Posts:
    69
    awesome.
     
  7. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
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    You made a Brainfuck interpreter? Oh, my...

    You do realize that whole loop could be in C in 30 seconds of coding time. I understand it's all about, er, fun with Brainfuck, but why sacrifice efficency for made totally of ineligible punchation? Reminds me a little of Perl.