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  1. Location
    Turkey
    Posts
    212

    Ratspell MMO Toolkit



    Hello,
    I'm the producer of Ratspell MMO Toolkit.
    Actually this is a working MMO Game you will edit. In fact you can play the game on LAN at http://www.ratspell.com

    Also check the product on Unity Asset Store Ratspell MMO Toolkit

    And , watch the trailer :


    an old gameplay video of Ratspell Game (not from the toolkit. Ratspell was a game when we made it a toolkit)
    http://www.facebook.com/video/video....60812910658039

    Here is a basic starting video


    and here is a advanced starting video (detailed)


    If there any question or problem contact us at erencik.aydincik@gmail.com
    but please read the documents of Toolkit Guide at http://www.ratspell.com first.

    // Post Update :
    Look at the attached screenshots of Ratspell Game made with this toolkit.

    Regards,
    Eren AYDIN
    bisaniyehocam Producer
    Attached Images          
    Last edited by bisaniyehocam; 01-19-2012 at 01:20 PM. Reason: new video!


  2. Posts
    118
    What are the networking specs?
    Noob with big plans.


  3. Location
    Germany
    Posts
    667
    The dreams of 14 years old kids may come true - if they can spent the money :-)

    You should post this on the collaboration section as well.

    Good work, i wish you a lot of sales.


  4. Location
    Houston
    Posts
    315
    Indeed, this is a much needed kit.
    you broke my edgeloop!


  5. Location
    Turkey
    Posts
    212
    I use default networking of Unity. That means also Unity-Free version can use this toolkit.
    And when the game was online , we was playing with about 20kb/s.
    But I cannot be clearly about networking specifications.

    @Phex
    Yeah. That was a dream for me too when I was a child
    Thanks for the good wish.
    Last edited by bisaniyehocam; 08-26-2011 at 11:33 AM. Reason: Grammar Fix


  6. Location
    Pennsylvania
    Posts
    2,472
    Unity's raknet networking != MMO. You probably shouldn't advertise it as such.


  7. Location
    Turkey
    Posts
    212
    If you try the demo at the website , you will see it's possible.
    I hope I will continue this project when I get Unity-Pro but with Raknet again.


  8. Location
    Romania
    Posts
    230
    Good work...I think you will get a lot of sales!

    Expect a rising number of MMOs made by kids in the next months


  9. Location
    Turkey
    Posts
    212
    Thanks,
    But no Paypal anymore on Unity Asset Store , so kids may can't buy this

    //paypal is online again
    Last edited by bisaniyehocam; 08-27-2011 at 06:20 PM. Reason: paypal is online again


  10. Posts
    213
    Hy i whant to buy it but i need to have same information abount the pack

    1. is they save into a database and whant database? exemple MySQL
    2.is posssible to change the characther view.
    3. in the pack will be a a character creation
    4.exp system
    5. PVP player vs Player??

    will be there included into Pack


  11. Location
    Turkey
    Posts
    212
    1 - Accounts and Characters(Save/Load) saves to system registry by using PlayerPrefs.
    2 - Yes It's easy just change it you know.
    3 - Not exactly. Every account = 1 character.
    4 - No.
    5 - Yes. We already made this game for PvP. You can see this on the trailer at 2:30


  12. Posts
    213
    at my quest 3 can be possible to do to ccreate more charcters for account?


  13. Location
    Turkey
    Posts
    212
    Of course you can , but don't forget this is not an easy thing. You have to go to deeps of the toolkit.


  14. Posts
    213
    and if I asked you to change it a little for me, of course, would you pay more the pack


  15. Location
    Turkey
    Posts
    212
    You ask me re-develop the toolkit
    Let me give some advice you , nobody can't give you a ready game if you don't pay good. You have to learn , edit and develop to create a mmo game like you think.
    Last edited by bisaniyehocam; 08-28-2011 at 04:02 AM. Reason: grammar


  16. Posts
    38
    Quote Originally Posted by legend411 View Post
    Unity's raknet networking != MMO. You probably shouldn't advertise it as such.
    Some clarification on this? Raknet is unity pro only correct? or and how many users can be supported on this project?


  17. Location
    Turkey
    Posts
    212

    Information

    Raknet is useable on Unity Free too.
    I think 100+ players make lag if the player's connection speed is lower than 100kb/s.
    In my opinion , the server must limit by 100 players and 50 monsters. (50 monsters take about 10kb/s , 100 players may take 120kb/s total)


  18. Location
    Czech republic
    Posts
    425
    This limit is for one scene or whole game?
    Blood is denser than water, but beer is the best.

    http://rpgstarterkit.weebly.com/

    Basic terrain mapper - easy terrain manipulation (fast tree, details placement), multi scene featre at once


  19. Location
    Turkey
    Posts
    212
    That's for one game server so whole game.
    If needed , the developer have to create a new game server and add it to client.
    But you can make maximum players unlimited. But as I said 100+ players make lag on a 100kb/s internet connection.


  20. Posts
    38
    I saw a screen shot of a mmo you where making with this..maybe update a little more of the thread with screen shots from your game to show a little more graphically what you can do with this for those slackers like me who post from work


 
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