Hey, I don't know if this is posted before. But I tried searching it first...
I recently found this great website that converts your images to normalmaps, something like crazybump.
It's really good for adding extra detail to your current normalmaps and such.
here is the site
No problem, you just have to play with the settings and filters to get what you want. I've tested it a bit now and it works great!
i always just used photoshop with the NVidia plugins pack , adds normal map filter to photoshop, free plugin at nvidia site. As well as all the 3d software i have ever used has normal map creation methods.
I think I'll stick with my Gimp Colors > Desaturate and just import it into Unity :P
Ok. I thought it was just one or the other..... but thanks for the info!!!!Ok, thats ok. But I suggest that you bake normals from a high poly object first. Then bake from texture and combine. Just baking from textures is not getting all the detail and can sometimes create wrong result. Just saying
Thats what I thought...The Unity normal map thing just creates a normal map from greyscale; applications like crazybump and photoshop actions like nDo run algorithms on the diffuse texture to make educated guesses on what should be cavities and what should be relief that are a lot more complex than just desaturating the image.
Oh wow nice find, this is pretty cool lol but I just looked at the nDo2.. lol
Medieval Art Studio
3D Animator / 3D Artist - Currently developing custom tools and scripts for Maya =]
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Unity has one big disadvanteage in my book: you cannot save the processed Normalmap.
That's something that always bugged me. I sometimes like to blend and mixmatch normalmaps together. Sure that would also work by blending the greyscale hieghtmaps but I just like seeing the actual finished normalmap in Photoshop.
Also I think the Unity solution lacks finetuning options.
The online tool for me lacks options, though. I'd rather also stay with the NVidia Normalmap Plugin. It's finally available for 64Bit, as well so no problemn there any more....