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  1. Location
    Orlando, FL
    Posts
    724

    Point Cache Files for Unity, works on Android

    I wrote a Point Cache File Reader / Animation system that will read .PC2 Point Cache files.

    Basically this allows you to simulate cloth, physics etc and bake it into a vertex animation at a much lower performance cost.

    I have this flag animation (1000 polys) playing at 60fps on my Android phone using a point cache file:

    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--


  2. Location
    California
    Posts
    1,657
    Very nice work. Do you plan on releasing the tool at any point? If not, care to share your thoughts and experience of writing it?


  3. Location
    Orlando, FL
    Posts
    724
    I will definitely release it when it's done. First though, I have to automate a lot of stuff going on, create an animation controller and make it user friendly.
    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--


  4. Location
    Leeds, UK
    Posts
    2,059
    Very cool, will keep an eye on this


  5. Location
    Seattle, WA
    Posts
    44
    Nice work, I love the concept. I think FBX has a setting for exporting point cache data (from 3ds max anyway) could that be used directly from the fbx file? Where do the .PC2 Point Cache files come from?


  6. Location
    Orlando, FL
    Posts
    724
    In Studio Max, Point Cache is a modifier you apply on top of a vertex animated object (cloth, bend, noise etc), this will create a point cache file (.pc2) containing the underlying vertex animation.
    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--



  7. Location
    Japan
    Posts
    200
    Looks very interesting.
    Can this system be used even with the particle?
    I want to particle animating in Maya and export to Unity.


  8. Location
    Orlando, FL
    Posts
    724
    It's just setup to do objects at the moment, but particles would be possible too.
    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--


  9. Location
    Belarus
    Posts
    721


  10. Posts
    15
    Can't wait to use it !
    I'ld love to import in Unity my Boids animations made in Blender !


  11. Posts
    20
    Any more info about a release? Am still searching for a way to use point cache files (.xml or pc2, out of 3ds Max) in Unity.
    (I know about MegaFiers, but thats more than I need.)
    Last edited by Wicked; 11-03-2011 at 03:13 AM.


  12. Location
    Orlando, FL
    Posts
    724
    I am still trying to find time to revisit this plugin. I haven't forgot!
    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--


  13. Location
    Orlando, Fl
    Posts
    649
    Please do.. looks awesome.


  14. Location
    Orlando, FL
    Posts
    724
    OK, finally found the time to finish this beast. Will probably put on the asset store for cheap.

    No more Tiled Textures! - Vertex Painter with blend shaders for painting meshes
    [ Vertex Painter 2 released! ] with desktop and mobile blend shaders:
    --> Click Here <--
    Also Available on the Unity Asset Store
    --> Click Here <--

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