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Presenting Procedural Audio and Binauralisation in Unity3D (using Max/MSP)

Discussion in 'Made With Unity' started by gorgonaut, Aug 17, 2011.

  1. gorgonaut

    gorgonaut

    Joined:
    May 12, 2011
    Posts:
    6
    Hi All,

    Just a couple videos to show:

    If you don't have headphones (non-binauralised):

    http://www.youtube.com/watch?v=-a9Ai0odHvI

    If you DO have headphones (binauralised):

    http://www.youtube.com/watch?v=sQlKPaKNCPY

    I will add more details here if people are interested!! I would really like to hear any feedback, as well as your ideas for streaming audio back into Unity directly into audio sources so that Unity3D can do the panning rather than Max/MSP :p.

    Also, if you would like to use my demo package, suggest some ways that I could share it and I will (Works on Windows AND Mac without needing Max/MSP)!! (~100MB)
     
    Last edited: Aug 17, 2011
  2. operand

    operand

    Joined:
    Jul 20, 2011
    Posts:
    7
    First off this is extremely exciting and motivating to see. The potential for this (as well as what you've already touched on in your project) is huge. Personally I'm quite curious as to how you've managed to get Unity speaking out to max/msp. How is all of this communicating?
    Good work on this, very impressive stuff!
     
  3. gorgonaut

    gorgonaut

    Joined:
    May 12, 2011
    Posts:
    6
    Hey Thanks! It uses a Unity3D C# script that creates a TCP connection with the "netreceive" object (developed by Olaf Matthes) in Max. The communication system was put together by a team at Virginia Tech; you can see a video of their project here: http://www.youtube.com/watch?v=137huPA9sto
     
  4. Ullukai

    Ullukai

    Joined:
    Aug 24, 2010
    Posts:
    746
    This sounds good ! can't wait to try it out

    you could use mediafire to share it : its free

    http://www.mediafire.com/

    edit** i seen your video and it sounds different !
     
    Last edited: Aug 21, 2011
  5. HDDEAD

    HDDEAD

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    Jan 24, 2011
    Posts:
    18
    You could use MultiUpload. And that's pretty cool!
     
  6. lazygunn

    lazygunn

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    2,749
    Ive always been fascinated by binaural sound, it could open up a lot of possibilities for great educational experiences as well as games and suchlike, so this is great, i'll be following with interest
     
  7. dpentecost

    dpentecost

    Joined:
    Apr 3, 2009
    Posts:
    136
    Agree - huge potential in this!

    Please post the project so we can all push it ahead. I'm using Unity in a dome environment and want to see if we can move from binaural to 5.1. Fun!
     
  8. Qvist

    Qvist

    Joined:
    Dec 2, 2010
    Posts:
    76
    This is really awesome! Can't wait to see, what you will come up with:D
     
  9. CodeCody

    CodeCody

    Joined:
    Apr 27, 2010
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    440
    That sounds (ahh cheap pun) pretty neat. Would be cool to look at all the code and what not.

    P.s.
    Try Dropbox it's pretty good for these things.
     
  10. zipper

    zipper

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    Jun 12, 2011
    Posts:
    89
    I am very interested in this, and would host it for free for you.

    zipper
     
  11. Ippokratis

    Ippokratis

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    Oct 13, 2008
    Posts:
    1,521
    Why don't you upload it to the Asset store ?
    Put a price tag on it too :)
     
  12. Andrew_atl

    Andrew_atl

    Joined:
    Sep 21, 2010
    Posts:
    103
    This is really cool, any update?