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I assume that this: void OnPinch(float val){ if(val>0){ //zoom in } else if(val<0){ //zoom out...
Thanks that is very helpful. On the two-years-in-business, i was referring to your comment around piracy of assets. That is the part i find very...
Thanks Songtan, is it possible to see the documentation / samples before purchasing? I went to your website but couldn't see these. Also if I can...
Hi, I was hoping someone could validate the Input.Touches supports: - 1 finger swipe (left/right/up/down) - to pan - 2 finger swipe...
Do you have an ETA on this? Would it cover my needs?
Hey, I was just about to start writing something like this on my own. Just wanted to check the package is suitable for my needs. As you might...
Ok I will experiment with what you described. So this doesn't work for iOS or Android correct?
Btw just had my first massive multiplayer battle with 95 AI characters synchronized across the network my guy never stood a change......
Sorry to hear this is happening. There is nothing you can do about it. One thing you could consider is a seperate support forum which is only...
so then i wouldn't need individual way points just create a nav mesh?
Ok, now one last question. In the upcoming release 1.1 what would change around this topic? Would i able to do all of this without using...
Thanks, so the goal waypoint is determined dynamically? e.g. instantiate the "target" prefab with the navmeshtarget script then enable the...
ok, i see now what you mean, basically fence the area and then runtime disable the renderer. Could you explain how way-points are used, i am not...
how far apart do you put these invisivble cubes? and also if the landscape is a slightly runtime dynamic e.g. a user/player could put a house...
thanks, would the new version 1.1 make any significant changes / improvements in the setup for this? setting up no walk zones around a terrain...
hi, is it possible to send an AI team to specific world location and what would be required to make them find this location? Should I be...
I saw that post, good stuff, but could you add in a few bullets for me on how to create this empty patch client installer so i can then use the...
Would it be possible to have a brief step list tutorial to show the steps? e.g. create an MSI with the patch client only and then a simple list of...
did you see this thread? http://forum.unity3d.com/threads/129422-Advanced-Fantasy-AI-Tutorials
Alright, not sure about the timing of end of summer but i could always just rough in some basic functionality myself for now (the option I...