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Check if the player is grounded, and block off those controls if he isn't. The FPSwalker on the wiki gives a nice example:...
I've been pretty busy with other things for a while, so haven't had much of a chance to make anything. Got some time over the last few days. The...
They had confirmed Linux support some time ago. I wonder if they know something I do not about future native support. I wouldn't fancy playing...
After some thinking, I found the cause of the second problem. It seems as though the editor was calling the update functions in the order I...
I have recently been having problems with tabs disappearing whilst in play mode. All tabs and extra information completely disappear, which makes...
That is a really good idea, why didn't I think of that? Thanks. [IMG]
A video by a friend of mine showing off some adjustments. The main fix being that rain no longer appears when underwater. [media]
Yeah, that is the next thing on my list. :)
Thanks! The underwater effects are done in two parts. The first is a script that changes the fog and skybox settings when you enter the water,...
My project from before now has a name, "Hubris". At the moment it is only development title. Not much work will be done on it for a little while...
Two projects going on at the moment. The first is an Android game which is serving as my introduction to RageSpline: [IMG] The game is 90% of...