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Just wanted to let everyone know that my IndieFX post processing package for Unity Free and Pro has been updated with an improved Bloom effect....
Hmm. I'm taking a look at msdn.microsoft.com and it indicates that the XmlDocument class is supported as far back as .net 1.0. Check out...
It's pretty easy to setup, just check out Sun's VirtualBox site to download and install VirtualBox, installing an OS is pretty much the same as...
Haven't used wubi myself, I run a VirtualBox setup. Windows is my host OS and runs Sun's VirtualBox with Ubuntu installed as the guest OS. This...
For the record I use both Linux (Ubuntu) and Windows 7 32-bit... At the same time.
Wow that's quite the compliment there Mr. Blur, glad you had fun. And yes you saw correctly, BDef is stored on Ubuntu One :)
Glad you enjoyed them Baldinboy, Space Rocks was my first Unity game and BDef was my last. As far as extending the editor I hadn't thought about...
For the last couple of weeks I've been in the mood to start another game project, but haven't had much of any direction as to what I want to...
You know I did just have an idea on how to animate the effect using objects rather than sprite sheets in Unity free. What could be done is:...
Speaking of conceptualization I did have an idea about doing rain drops, with faked refraction, on the camera as a post-pro effect, but it would...
I hit you back on that PM. I wouldn't be too sure about having to go it alone on motion blur, lot of knowledgeable people around these forums and...
Thanks friend. I understood immediately what you meant when you mentioned making the middle frame the first frame so as to ensure the front and...
Okay just updated the IndieFX package with more documentation and a black and white shader. The updated documentation includes a tutorial on how...
I just uploaded a new version of the package here: https://drive.google.com/file/d/0B6BscJ4Cq-K7anJldko5eTZzcXM/edit?usp=sharing This package...
Now it would be really nice if, from a programming standpoint, I could render the scene in different passes. In Pro I imagine this could be done...
That's actually the reason I wrote this package, some of my shaders wouldn't stack with one another using your original package so I made a new...
I went ahead and created a script/shader compilation that will allow you to easily add and stack five different post processing effects. Color...
In order to achieve these effects in the free version of Unity TheBlur had to use some rather cycle hungry functions, namely Texture2D.Apply(). I...
I'm trying to fix the Blur shader the same way I fixed the D3D errors in the Bloom shader, but for some reason it's crashing Unity. This works,...
I think I've done all that I'm willing to do with the shaders for now. Feel free to cut them up and suit them to your own needs. Edit: I've...